Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 13619074332668994861 15 myName the Conjurer (level 2, -1/20 HPs) Began as a Draconian Conjurer on Dec 11, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:08 (581 turns). myName the Conjurer (Draconian Conjurer) Turns: 581, Time: 00:02:08 Health: -1/20 AC: 4 Str: 9 XL: 2 Next: 34% Magic: 1/5 EV: 11 Int: 18 God: Gold: 25 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles e - 6 poisoned darts Scrolls b - a scroll of teleportation {unknown} f - a scroll of fear {unknown} Potions a - a potion of magic c - a potion of curing {unknown} Skills: + Level 0.1 Short Blades + Level 2.1 Dodging + Level 1.8 Stealth + Level 2.1 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (100% to hit) The magic dart hits the dart slug. The dart slug is heavily wounded. The bat barely misses you. The bat hits you but does no damage. The endoplasm barely misses you. The dart slug closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! The bat hits you but does no damage. The endoplasm barely misses you. The endoplasm misses you. The bat hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The bat barely misses you. The bat hits you but does no damage. The endoplasm jiggles. The endoplasm hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. You feel yourself speed up. The bat closely misses you. The bat barely misses you. The endoplasm freezes you. You are frozen. You die... ...# ....... ####..## ....... ##......# ....... ........##....... .. ............... ... #.#........... ..# #...†#........ #. #.).J@.###### #. #...b#......# # #....####...## # #....##......### # #....##.##.....# ## #....##.##).##[# #. #.##.. #....##.##.....# #. ..##.# .....##.##..##.# #. ..+..# #######.##..##.# ## You could see an endoplasm and a bat. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 4 kobolds (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | myName the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 221 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 581 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_basic Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Short Blades | | 0.1 Stealth | | 1.8 Spellcasting | | 2.1 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 30 Dagger || 42 Tailslap || 9 Cast: Magic Dart || 6 Stab: Sleeping || 1 Armour: Skin || 63 Dodge: Dodged || 71