Dungeon Sprint DCSS version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 15289978964492888120 0 nalyd1 the Purveyor of Pain (level 1, -4/13 HPs) Began as a Vampire Necromancer on Feb 8, 2023. Was an Initiate of Kikubaaqudgha. Slain by a merfolk ... wielding a +0 trident (5 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:07:19 (108 turns). nalyd1 the Purveyor of Pain (Vampire Necromancer) Turns: 108, Time: 00:07:20 Health: -4/13 AC: 16 Str: 7 XL: 1 Next: 0% Magic: 2/3 EV: 0 Int: 17 God: Kikubaaqudgha [......] Gold: 0 SH: 10 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + D - +9 sword of Zonguldrok {reap} rCold . . . Faith . A - +3 kite shield rNeg . . . Spirit . z - +5 shadow dragon scales rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +++....... (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn (no ring) @: very slightly contaminated, healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate, Renounce Religion You were in the Dungeon. You worshipped Kikubaaqudgha. Kikubaaqudgha was noncommittal. You visited 1 branch Inventory: Hand Weapons B - a +5 demon whip C - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). D - the +9 sword of Zonguldrok (weapon) {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. Armour a - a +0 robe z - +5 shadow dragon scales (worn) A - a +3 kite shield (worn) Jewellery m - a ring of flight n - a +6 ring of dexterity o - a +6 ring of dexterity p - a +6 ring of intelligence q - a +6 ring of intelligence r - a +6 ring of strength s - a +6 ring of strength Wands t - a wand of mindburst (7) u - a wand of quicksilver (7) Scrolls g - 4 scrolls of blinking v - 4 scrolls of amnesia w - 7 scrolls of fog x - 5 scrolls of identify y - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance k - a potion of experience l - 5 potions of might Skills: * Level 0.0 Long Blades + Level 2.1 Dodging + Level 3.0 Stealth + Level 2.0 Spellcasting * Level 4.3 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 64% 1d7 100% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 16% 2d7 100% 3 Animate Dead Necr 16% N/A 100% 4 Agony Necr 16% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History Hit: D) +9 sword of Zonguldrok {reap} Press: ? - help, Dir - move target You swing at nothing. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 merfolk come into view. Found the Atlas of Alluring Earth and a piece from Xom's chessboard (15/15). Found a transporter. Casting: Necrotise (safe; 100% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The helpless merfolk fails to defend itself. You hit the merfolk. Your bite misses the merfolk. The merfolk is lightly wounded. The merfolk hits you but does no damage. You block the merfolk's attack. You slash the merfolk! The merfolk is moderately wounded. The merfolk hits you from afar with a +0 trident. You block the merfolk's attack. The merfolk hits you but does no damage. The merfolk completely misses you. You slash the merfolk! The merfolk is heavily wounded. The merfolk hits you from afar with a +0 trident. You block the merfolk's attack. Casting: Necrotise (safe; 100% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 100% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident and quivering a throwing net (heavily wounded, chance to affect: 57%) You miscast Necrotise. You are very lightly contaminated with residual magic. Nothing appears to happen. The merfolk hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The merfolk hits you with a +0 trident. You die... Kikubaaqudgha rasps: "You have failed me! Welcome... death!" ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.m.m.▓ ▓.@...▓ ▓.....▓ ▓..©..▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | nalyd1 the Vampire Necromancer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 0 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 0 | D | Found the +10 dark maul {vorpal} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 0 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, Drain} 0 | D | Found the +5 sword of Power {vorpal} 0 | D | Found the +7 mace of Variability {chain chaos} 0 | D | Found the +7 Singing Sword {vorpal, sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a transporter. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a burning altar of Makhleb. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found an opulent altar of Gozag. 75 | D | Became a worshipper of Kikubaaqudgha 102 | D | Entered arena 2. 102 | D | Noticed a merfolk 102 | D | Noticed a merfolk 102 | D | Found a transporter. 108 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total -------------------------++------- Melee: Double sword || 3 Stab: Sleeping || 1 Armor: Shadow dragon sca || 2 Dodge: Dodged || 1 Block: Kite shield || 3