Dungeon Crawl Stone Soup version 0.33-a0-1195-gbd1523b72e (webtiles) character file. Game seed: 7076835476403773261 58 neaderthal the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Apr 3, 2025. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:25 (1225 turns). neaderthal the Conjurer (Deep Elf Conjurer) Turns: 1225, Time: 00:03:26 Health: 0/19 AC: 4 Str: 6 XL: 3 Next: 76% Magic: 1/10 EV: 11 Int: 22 God: Gold: 95 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . d - +1 whip (vamp) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . c - +0 helmet rElec . j - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons d - a +1 vampiric whip (weapon) Missiles o - 3 poisoned darts Armour a - a +0 robe (worn) c - a +0 helmet (worn) j - a +0 cloak (worn) Talismans i - a talisman of death k - a serpent talisman Scrolls g - a scroll of identify {unknown} h - a scroll of fog {unknown} l - a scroll of poison {unknown} m - a scroll of torment {unknown} Potions b - a potion of magic e - 2 potions of resistance {unknown} f - a potion of haste {unknown} n - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 8% 2d10 32% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Forge Monarch Bomb Fire/Frge 2% 4d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. A gnoll comes into view. It is wielding a +0 club. The searing ray hits the gnoll. You kill the gnoll! The gnoll shouts! Your Spellcasting skill increases to level 4! You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The gnoll hits you with a +0 club! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 club. You hit the gnoll. You feel better. The gnoll is lightly wounded. You stop channelling your searing ray. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You die... . P. ... ...P PPPP. .PP...######## ..........)j.# #.# ############@# #.# #.######### #.##### ########.......[.# ......###.....#...######.# ..# #.##..###...#...# ..# #.#..## ♣#♣.♣.♣.# ..# #.#.#...........# ..# #...#.##♣#♣#♣.♣.# #.###..#..### .###. You could see a gnoll. Vanquished Creatures 3 gnolls A ribbon worm (D:2) 4 ball pythons 3 endoplasms 2 goblins 2 hobgoblins (D:1) 5 kobolds (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | neaderthal the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 142 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 145 | D:1 | Learned a level 2 spell: Searing Ray 508 | D:1 | Found Heajuch's Book Shop. 516 | D:1 | Reached skill level 5 in Conjurations 516 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 1225 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic, serial_shops, shop, minmay_misc_feat_roman, minmay_tromino_v4_c D:2: layout_loops_ring, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_straight_1, infiniplex_forest_join, infiniplex_forest_lined_3, st_stairs_7, roderic_serpentine_path, nicolae_grassy_gnolls Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Whip || 9 Cast: Magic Dart || 41 Searing Ray || 3 Armour: Robe || 9 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1216 | 1154 | 62 | 0 | 989 | 2 | 608.0 | Dungeon | 1216 | 1154 | 62 | 0 | 989 | 2 | 608.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 978 daAuts D:2: 238 daAuts