Dungeon Crawl Stone Soup version 0.33-a0-1053-gd93d3284e2 (webtiles) character file. Game seed: 15725645805323876691 93 necrobotica the Magician (level 4, -1/34 HPs) Began as a Djinni Conjurer on Mar 7, 2025. Slain by Terence ... wielding a +4 heavy hand axe (2 damage) ... on level 3 of the Dungeon. The game lasted 00:06:03 (1946 turns). necrobotica the Magician (Djinni Conjurer) Turns: 1946, Time: 00:06:04 Health: -1/34 AC: 2 Str: 6 XL: 4 Next: 91% Gold: 8 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . c - +2 dagger (freeze) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: mighty, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, robust 1, inability to drink after injury 1, MP-powered wands a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. You spent 70 gold pieces at shops. Inventory: Hand Weapons b - a +1 dagger of draining c - a +2 dagger of freezing (weapon) Armour a - a +0 robe (worn) m - a +0 cloak Jewellery d - a +5 ring of evasion l - a +4 ring of protection Scrolls e - 2 scrolls of teleportation {unknown} g - 2 scrolls of brand weapon h - 2 scrolls of torment {unknown} j - a scroll of enchant weapon {unknown} n - a scroll of noise {unknown} Potions f - a potion of curing {unknown} i - a potion of mutation k - a potion of might Skills: + Level 0.7 Fighting + Level 0.7 Armour - Level 3.0 Dodging - Level 2.0 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Soul Splinter Necr 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ! Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are robust. (+10% HP) You occasionally lose the ability to drink potions when taking damage. You expend health (3 HP) to strengthen your wands. Message History Terence hits you with a +4 heavy hand axe! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 heavy hand axe and wearing a +0 scale mail (moderately wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is severely wounded. (Press . to maintain the ray.) The bat hits you but does no damage. Terence barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 heavy hand axe and wearing a +0 scale mail (severely wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) The bat closely misses you. You barely miss Terence. Terence is severely wounded. You stop channelling your searing ray. The bat misses you. Terence closely misses you. You barely miss Terence. Terence is severely wounded. The bat hits you but does no damage. Terence hits you with a +4 heavy hand axe! * * * LOW HITPOINT WARNING * * * It was a potion of might. You feel very mighty all of a sudden. The bat hits you. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You occasionally lose the ability to drink potions when taking damage. You feel robust. You feel your magical essence link to the dungeon's wands. Terence hits you with a +4 heavy hand axe. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ###.. #......##.....).### <.....+..#............. .##...#.####....#####... ....@...........# #.... ..#####.#####...# ..... .....$..........# ..... ................# ..... .......@b.......# ...##...@....... .. #.#......... . #.#......... #.#......... .........##. ...(......' ........##. .........# You could see Terence and a bat. Vanquished Creatures 2 adders (D:2) A dart slug (D:3) 3 orcs (D:3) 3 bats 7 endoplasms 5 giant cockroaches 5 goblins A hobgoblin (D:1) 3 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 4 frilled lizards (D:1) 7 kobolds 5 rats 50 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:3) 1 creature vanquished. Grand Total: 51 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | necrobotica the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | necrobotica set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 113 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 335 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 335 | D:1 | Learned a level 1 spell: Soul Splinter 539 | D:1 | You are sucked into a shaft and drop 1 floor! 891 | D:1 | Reached XP level 4. HP: 30/31 MP: 0/0 1337 | D:2 | Found Ejeammeh's Distillery. 1609 | D:2 | Bought a potion of heal wounds for 70 gold pieces 1750 | D:3 | HP: 1/31 [something/magic dart (5)] 1931 | D:3 | Noticed Terence 1944 | D:3 | HP: 1/31 [Terence/+4 heavy hand axe (10)] 1946 | D:3 | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 1946 | D:3 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 1946 | D:3 | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 1946 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic D:2: layout_basic, basic_altar, serial_shops, shop, serial_bayou_lagoon_a D:3: layout_basic, gammafunk_ghost_gnarly_gnolls, uniq_terence, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.0 Dodging | 3 | 3.0 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Fighting | | 0.7 Armour | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 5 | 19 || 24 Cast: Magic Dart | 62 | 22 || 84 Searing Ray | | 5 || 5 Use: Potion | | 3 || 3 Scroll | | 1 || 1 Armour: Robe | 2 | 39 || 41 Dodge: Dodged | 11 | 24 || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1946 | 1847 | 99 | 0 | 1445 | 3 | 648.7 | Dungeon | 1946 | 1847 | 99 | 0 | 1445 | 3 | 648.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 882 daAuts D:1: 828 daAuts D:3: 235 daAuts