Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 1622180615696524589 27 newgorp the Magician (level 3, 0/24 HPs) Began as a Human Hedge Wizard on Sept 5, 2024. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:04:19 (2501 turns). newgorp the Magician (Human Hedge Wizard) Turns: 2501, Time: 00:04:19 Health: 0/24 AC: 3 Str: 10 XL: 3 Next: 10% Magic: 6/8 EV: 11 Int: 16 God: Gold: 49 SH: 0 Dex: 12 Spells: 1/9 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +1 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) f - a +0 whip j - a +0 mace Missiles h - 8 stones (quivered) Armour b - a +1 robe (worn) c - a +0 hat (worn) Scrolls e - a scroll of teleportation {unknown} g - a scroll of identify {unknown} i - a scroll of torment {unknown} Potions d - a potion of magic n - a potion of curing {unknown} Skills: + Level 2.3 Dodging + Level 2.1 Stealth + Level 3.5 Spellcasting + Level 2.1 Conjurations + Level 1.2 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Call Imp Summ 12% N/A 16% 2 c - Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 d - Blink Tloc 12% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 12% 2d7 19% 2 Volatile Blastmotes Fire/Tloc 8% 2d10 41% 3 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Fulminant Prism Conj/Alch 3% 3d5 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The jackal bites you but does no damage. Unknown command. You bump into the rock wall. The jackal completely misses you. Your cerulean imp closely misses the jackal. The jackal barely misses you. The adder closely misses you. The jackal barely misses you. You bump into the rock wall. You feel less invigorated. You feel less confused. Your cerulean imp misses the jackal. The jackal bites you. The adder bites you. You are poisoned. The adder poisons you! The jackal bites you but does no damage. You closely miss the adder. The adder is heavily wounded. You feel sick. The jackal misses you. Your cerulean imp hits the jackal but does no damage. The adder bites you but does no damage. The jackal bites you. x2 You closely miss the adder. The adder is heavily wounded. You feel sick. The adder bites you but does no damage. The jackal bites you. Your cerulean imp hits the jackal but does no damage. The jackal misses you. The jackal barely misses you. The adder closely misses you. Casting: Call Imp (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You feel sick. Your cerulean imp disappears in a puff of smoke! The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The adder misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You feel sick. You are no longer poisoned. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your cerulean imp closely misses the adder. The adder bites you but does no damage. The jackal closely misses you. The adder bites you. You die... ... #......#.# .... #........# ..... ###### ##.......# ......#....### #...†...# ......'......## #.......###### ...K..#...§...## #............. ..... ####...K5###......####### #### ###.hS.##....[.### ###h@)##......'.# So##....#......#.# #.rS ##...######.#.# #$. #...# #.#.# ### #...# #.#.# ##'#######.#.# #.........#.# ####..#####.# ##.# #.# You could see an adder (ally target), 2 jackals, a kobold and a friendly cerulean imp (summoned). Vanquished Creatures 5 goblins 2 hobgoblins 2 kobolds A quokka (D:1) A ball python (D:1) 4 bats (D:1) A frilled lizard (D:1) 16 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:1) 3 endoplasms (D:1) A giant cockroach (D:2) A hobgoblin (D:1) A quokka (D:1) 7 creatures vanquished. Grand Total: 23 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | newgorp the Human Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 778 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 787 | D:1 | Learned a level 2 spell: Call Imp 790 | D:1 | Learned a level 2 spell: Blink 2117 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/8 2255 | D:2 | Learned a level 3 spell: Mephitic Cloud 2501 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_loops_ring, chequers_mini_garden D:2: layout_basic, lightli_corner_chamber Action || total ---------------------------++------- Melee: Dagger || 18 Throw: Stone || 2 Cast: Magic Dart || 39 Call Imp || 10 Blink || 1 Use: Scroll || 2 Potion || 1 Armour: Robe || 33 Dodge: Dodged || 38