Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4300599202965861251 9 newgorp the Magician (level 2, 0/5 HPs) Began as a Human Hedge Wizard on Jan 16, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:48 (802 turns). newgorp the Magician (Human Hedge Wizard) Turns: 802, Time: 00:01:49 Health: 0/5 AC: 0 Str: 10 XL: 2 Next: 16% Magic: 3/6 EV: 15 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/7 levels left rFire + . . a - melded +0 dagger rCold . . . (shield currently unavailable) rNeg + . . b - melded +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + e - ring of protection from fire HPRegen 0.20/turn h - ring of positive energy MPRegen 0.10/turn %: no passive effects @: flux-form, glowing A: contaminating, reduced hp, glow, explore regen a: Begin Untransformation You were on level 1 of the Dungeon. You were something dangerously unstable. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (melded) Missiles g - 4 stones Armour b - a +0 robe (melded) c - a +0 hat (worn) Jewellery e - a ring of protection from fire (left hand) h - a ring of positive energy (right hand) Talismans j - a flux talisman (active) Scrolls f - a scroll of fog {unknown} i - a scroll of fear {unknown} Potions d - a potion of magic Skills: + Level 2.2 Dodging + Level 2.0 Stealth + Level 3.3 Spellcasting + Level 2.0 Conjurations + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 9% 1 b - Call Imp Summ 10% N/A 21% 2 c - Blink Tloc 10% N/A 21% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 10% 2d7 21% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are something dangerously unstable. Foes you strike become dangerously contaminated with magical radiation. Your maximum health is decreased, since you lack skill for your form. You glow with magical radiation, making you easy to see. You are incapable of wielding weapons or throwing items. You regain HP and MP as you explore. Message History Magic restored. You start waiting. Done waiting. Things that are here: a +0 club; a goblin corpse Things that are here: a +0 club; a goblin skeleton Found a flux talisman. You see here a flux talisman. j - a flux talisman You begin transforming. You continue transforming. x3 You turn into something dangerously unstable. Your +0 dagger melds into your body. Your +0 robe melds into your body. HP restored. You start waiting. An endoplasm comes into view. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm but does no damage. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... #### #.. #.# #J# #p# #.# #.#### ### #....# ...### ####.# .†...## #.# ##....# #.# ..#...## ######.# ...#...### #......# You could see an endoplasm. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | newgorp the Human Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 361 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/6 364 | D:1 | Learned a level 2 spell: Call Imp 367 | D:1 | Learned a level 2 spell: Blink 802 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_basic Action || total ---------------------------++------- Melee: Dagger || 10 Cast: Magic Dart || 21 Armour: Robe || 4 Dodge: Dodged || 5 Form: Flux || 1