Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 5852642536126451969 13 newgorp the Magician (level 2, 0/19 HPs) Began as a Human Hedge Wizard on Feb 24, 2025. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:19 (878 turns). newgorp the Magician (Human Hedge Wizard) Turns: 878, Time: 00:02:21 Health: 0/19 AC: 2 Str: 10 XL: 2 Next: 37% Magic: 2/6 EV: 11 Int: 14 God: Gold: 25 SH: 0 Dex: 12 Spells: 2/7 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ f - ring of see invisible HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: on blink cooldown, very slightly contaminated A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) h - a +0 leather armour Jewellery f - a ring of see invisible (left hand) Scrolls e - 2 scrolls of noise {unknown} g - a scroll of amnesia {unknown} i - a scroll of identify {unknown} Skills: + Level 0.1 Fighting + Level 2.0 Dodging + Level 2.2 Stealth + Level 3.4 Spellcasting + Level 2.1 Conjurations + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 b - Call Imp Summ 10% N/A 21% 2 c - Blink Tloc 10% N/A 21% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 10% 2d7 21% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Nothing appears to happen. Your cerulean imp closely misses the bat. The gnoll misses you. The bat closely misses you. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The bat closely misses you. Your cerulean imp barely misses the bat. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The bat closely misses your cerulean imp. Magic courses through your body. The bat hits you but does no damage. Your cerulean imp hits the bat with a -4 spear. The bat dies! The gnoll closely misses you. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Your cerulean imp hits the gnoll but does no damage. Casting: Blink (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, ally target, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Your cerulean imp closely misses the gnoll. Unknown command. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, ally target, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. You die... ######## ##......## ##...##...######### ##.....#............ #......>...###.†.... #.......#.## ##....# #.........#####.##.# #..@g.5†...†.......† #.#..............#.# #.##.####.##.###.#.# #.##.# #.##.# #.#.# #.#.......## # #.#.# #.##.##g..# #.#.# ### .... #.#.# ... ..#.. ## #.### You could see a gnoll (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A dart slug (D:1) 2 bats (D:1) 3 endoplasms (D:1) A quokka (D:1) A rat (D:1) 8 creatures vanquished. Vanquished Creatures (collateral kills) 2 bats (D:1) 2 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | newgorp the Human Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 634 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 637 | D:1 | Learned a level 2 spell: Call Imp 640 | D:1 | Learned a level 2 spell: Blink 878 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_ring, ebering_ecumenical_altar_box Action || total ---------------------------++------- Melee: Dagger || 18 Cast: Magic Dart || 23 Call Imp || 3 Blink || 1 Use: Potion || 1 Armour: Robe || 13 Dodge: Dodged || 20