Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 10711762175060425169 56 nickcage the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on Mar 10, 2022. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:05:18 (2497 turns). nickcage the Conjurer (Draconian Conjurer) Turns: 2497, Time: 00:05:19 Health: -2/26 AC: 5 Str: 9 XL: 3 Next: 71% Magic: 0/6 EV: 12 Int: 20 God: Gold: 73 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . SeeInvis . b - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (-2 -> -30) A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons b - a +1 dagger (weapon) Missiles c - 4 curare-tipped darts Potions a - 2 potions of degeneration {unknown} d - 2 potions of might {unknown} f - a potion of curing {unknown} g - a potion of ambrosia {unknown} h - a potion of mutation {unknown} i - 2 potions of heal wounds {unknown} Skills: + Level 0.4 Short Blades - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Sublimation of Blood Necr 2% N/A 24% 2 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Irradiate Conj/Tmut 6% 3d16 82% 5 Petrify Tmut/Erth 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aim: a water moccasin (wandering, hasn't noticed you, 63% to hit) Okay, then. The water moccasin hisses angrily. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (63% to hit) The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin bites you. The water moccasin bites you but does no damage. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you but does no damage. The water moccasin barely misses you. The searing ray misses the water moccasin. You finish channelling your searing ray. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is almost dead. You die... #.# .. #.###. #.... #.#.# #.#.## ##....# #.....# #.@...# #.S#### #..# #..# #..# #..# #..# #..# #..# You could see a water moccasin. Vanquished Creatures An adder (D:3) 3 ball pythons 5 bats 8 endoplasms 10 goblins 2 hobgoblins 4 kobolds 3 quokkas A frilled lizard (D:2) A rat (D:2) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nickcage the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 394 | D:1 | Reached XP level 2. HP: 18/20 MP: 1/5 771 | D:1 | Learned a level 2 spell: Searing Ray 1315 | D:1 | Found a faded altar of an unknown god. 1925 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1996 | D:2 | Reached skill level 5 in Conjurations 2489 | D:3 | You fall into a shaft and drop 3 floors! 2489 | D:6 | Noticed a water moccasin 2497 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic, ebering_ecumenical_altar_webs D:2: layout_rooms, dk_vineyard_1 D:3: layout_basic, mainiacjoe_overflow_brackets, hex_tiny, uniq_robin D:6: layout_loops_ring, minmay_temple_entry_offerings, gup_sewer_entry_bubbles, chequers_serial_rivers_large_a Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.3 Short Blades | | 0.4 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Dagger || 16 Cast: Magic Dart || 64 Searing Ray || 2 Use: Scroll || 3 Stab: Sleeping || 2 Armor: Skin || 14 Dodge: Dodged || 24