Dungeon Crawl Stone Soup version 0.29-a0-982-gaed3a0c8d8 (webtiles) character file. Game seed: 17127211597208595769 1670 nickcage the Destroyer (level 8, -3/41 HPs) Began as a Deep Elf Conjurer on Aug 1, 2022. Was a Follower of Vehumet. Slain by a water moccasin (5 damage) ... on level 6 of the Dungeon. The game lasted 00:25:40 (5680 turns). nickcage the Destroyer (Deep Elf Conjurer) Turns: 5680, Time: 00:25:44 Health: -3/41 AC: 4 Str: 4 XL: 8 Next: 70% Magic: 5/17 EV: 12 Int: 28 God: Vehumet [*.....] Gold: 323 SH: 0 Dex: 13 Spells: 6/17 levels left rFire + . . SeeInvis . p - +4 mace of Zomuh {flame, *Slow rElec rF+ rN+ Int+2} rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec + Harm . y - +1 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ i - amulet of magic regeneration HPRegen 0.13/turn s - ring of wizardry MPRegen 0.55/turn (no ring) @: lethally poisoned (-3 -> -13), slowed, very slow A: no striking features a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 323 gold pieces. Inventory: Hand Weapons c - a +0 dagger g - a +2 short sword of electrocution j - a +2 vorpal scythe l - a +0 rapier p - the +4 mace of Zomuh (weapon) {flame, *Slow rElec rF+ rN+ Int+2} (You found it on level 2 of the Dungeon) It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. *Slow: It may slow you when you take damage. x - a +4 spear Armour a - a +0 robe (worn) y - a +1 cloak (worn) Jewellery i - an amulet of magic regeneration (around neck) s - a ring of wizardry (left hand) Scrolls f - 2 scrolls of vulnerability k - a scroll of fog {unknown} n - 2 scrolls of identify o - a scroll of teleportation {unknown} r - a scroll of enchant armour t - a scroll of amnesia Potions b - a potion of magic d - 3 potions of degeneration e - 3 potions of curing {unknown} h - 2 potions of might {unknown} m - a potion of brilliance {unknown} q - a potion of cancellation {unknown} u - 2 potions of heal wounds {unknown} v - a potion of flight {unknown} C - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.2 Spellcasting + Level 10.7 Conjurations - Level 5.0 Hexes * Level 4.1 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Hex 25% 3d14 1% 4 d - Iskenderun's Mystic Conj/Tloc 49% 2d11 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 1% 1 Ensorcelled Hibernation Hex/Ice 42% N/A 1% 2 Dazzling Flash Conj/Hex 100% N/A 1% 3 Spider Form Tmut/Pois 7% N/A 9% 3 Anguish Hex/Necr 10% N/A 9% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Okawaru Qazlal Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul The Shining One Shops: D:5 * Annotations: D:5 2 transporters, logorrheac's ghost, novice OpVM Message History a +0 flail; a +0 robe There is a stone staircase leading up here. The magic dart hits the water moccasin! The water moccasin is moderately wounded. The water moccasin hisses angrily. The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is severely wounded. The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you. You feel yourself slow down. You are lethally poisoned! The water moccasin poisons you! The searing ray misses the water moccasin. You finish channelling your searing ray. You feel extremely sick. The water moccasin bites you. x2 * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 72% to hit) The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin completely misses you. x2 The searing ray hits the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. An adder comes into view. The water moccasin bites you. You die... .^### #..#. ## #..' . ..S### #..####.. ##..).# #....... .......##....... ............# ..$.........# ......)))@S.# ..#...##.......# #... ##...#...# #.. #.......# ...z #........ .... #........ .### ......... ......... You could see a water moccasin and an adder (wandering). Vanquished Creatures Grinder (D:3) Sigmund (D:2) An ice beast (D:5) 2 black bears 2 phantoms (D:5) A necrophage (D:5) 2 scorpions 3 wights (D:6) A howler monkey (D:6) 3 hounds (D:5) An orc priest (D:4) Crazy Yiuf (D:3) 4 iguanas 2 orc wizards (D:5) 6 adders A shadow imp (D:5) 2 ufetubi (D:5) 4 worms 4 dart slugs 11 orcs 7 ball pythons 4 endoplasms 5 giant cockroaches 7 goblins 8 hobgoblins 5 quokkas 8 bats 4 frilled lizards 13 kobolds 8 rats 122 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:5) 2 fungi (D:1) 2 plants (D:1) 6 creatures vanquished. Grand Total: 128 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nickcage the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 164 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 167 | D:1 | Learned a level 2 spell: Searing Ray 251 | D:1 | Found a faded altar of an unknown god. 257 | D:1 | Reached skill level 5 in Conjurations 884 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1010 | D:2 | Noticed Sigmund 1017 | D:2 | Killed Sigmund 1018 | D:2 | Reached skill level 6 in Conjurations 1018 | D:2 | Reached XP level 4. HP: 6/24 MP: 3/12 1018 | D:2 | Reached XP level 5. HP: 7/28 MP: 3/13 1317 | D:2 | You fall into a shaft and drop 2 floors! 1364 | D:4 | Found a staircase to the Ecumenical Temple. 1367 | D:4 | Reached skill level 7 in Conjurations 1379 | Temple | Entered the Ecumenical Temple 1554 | D:4 | Noticed a black bear 1559 | D:4 | Killed a black bear 1560 | D:4 | Reached skill level 5 in Spellcasting 1560 | D:4 | Reached XP level 6. HP: 22/32 MP: 7/15 1567 | D:4 | Learned a level 4 spell: Fulminant Prism 1572 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 1858 | D:2 | Identified the +4 mace of Zomuh {flame, *Slow rElec rF+ rN+ | Int+2} 2659 | D:3 | Found an opulent altar of Gozag. 2770 | D:3 | Found a radiant altar of Vehumet. 2801 | D:3 | Became a worshipper of Vehumet 3093 | D:3 | Reached skill level 1 in Hexes 3379 | D:3 | Noticed Grinder 3388 | D:3 | Killed Grinder 3389 | D:3 | Reached skill level 8 in Conjurations 3389 | D:3 | Reached skill level 1 in Translocations 3389 | D:3 | Reached XP level 7. HP: 31/36 MP: 6/16 3529 | D:3 | Found a runed translucent door. 3530 | D:3 | Noticed Crazy Yiuf 3537 | D:3 | Killed Crazy Yiuf 4239 | D:5 | Entered Level 5 of the Dungeon 4355 | D:5 | Reached skill level 9 in Conjurations 4618 | D:5 | Reached XP level 8. HP: 41/41 MP: 10/17 4672 | D:5 | Found a shimmering blue altar of Sif Muna. 4702 | D:5 | Found a transporter. 4705 | D:5 | Noticed logorrheac's ghost (novice OpVM) 4720 | D:5 | Found a transporter. 4731 | D:5 | Reached * piety under Vehumet 4731 | D:5 | Offered knowledge of Shock by Vehumet. 4819 | D:5 | Found a hazy altar of Hepliaklqana. 4875 | D:5 | Reached skill level 10 in Conjurations 4911 | D:5 | Found Joerey's General Store. 5220 | D:5 | Found a white marble altar of Elyvilon. 5326 | D:5 | Found a bloodstained altar of Trog. 5659 | D:6 | Reached skill level 5 in Hexes 5680 | D:6 | HP: 2/41 [poisoned by a water moccasin] 5680 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_rooms, dreamdust_ecumenical_altar_grove, minmay_quantized D:2: layout_loops_corners, uniq_sigmund D:3: layout_loops_ring, amcnicky_altar_gilded, general_overflow_altar, serial_bayou_pond_e, minmay_quadrilaterals, uniq_crazy_yiuf_cottage, uniq_grinder D:4: layout_loops_ring, minmay_temple_entry_wispy, enter_ossuary_5 D:5: layout_loops_ring, kennysheep_mini, nicolae_overflow_hidden_temple, mainiacjoe_overflow_concentric_impassable, serial_shops, nicolae_shop_crystal, gammafunk_ghost_smash, cheibrodos_sewer_entry_bend, minmay_ruined_shrine D:6: minmay_chambers_of_threes, layout_cave_pools, mainiacjoe_overflow_brackets, ebering_ghost_xom, corexii_shack Temple: hellmonk_temple_rainy Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 5 6 7 8 9 10 | 10.7 Spellcasting | 4 5 | 5.2 Hexes | 2 3 5 | 5.0 Translocations | 1 3 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Cast: Magic Dart | 50 | 89 | 66 || 205 Searing Ray | 1 | 4 | 28 || 33 Fulminant Prism | | | 2 || 2 Use: Scroll | | | 11 || 11 Armor: Robe | 1 | 5 | 1 || 7 Dodge: Dodged | 2 | 12 | 21 || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5690 | 5458 | 232 | 838 | 3589 | 7 | 812.9 | Dungeon | 5634 | 5402 | 232 | 797 | 3589 | 6 | 939.0 | Temple | 56 | 56 | 0 | 41 | 0 | 1 | 56.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1416 daAuts D:5: 1338 daAuts D:3: 1171 daAuts D:1: 867 daAuts D:4: 795 daAuts Temple: 56 daAuts D:6: 45 daAuts