Dungeon Crawl Stone Soup version 0.29-a0-1009-g60c99734e7 (webtiles) character file. Game seed: 9349732259112102327 3 nickcage the Chiller (level 1, -2/13 HPs) Began as a Merfolk Ice Elementalist on Aug 8, 2022. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:33 (180 turns). nickcage the Chiller (Merfolk Ice Elementalist) Turns: 180, Time: 00:00:33 Health: -2/13 AC: 2 Str: 8 XL: 1 Next: 50% Magic: 0/3 EV: 12 Int: 14 God: Gold: 19 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of acquirement {unknown} Potions b - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.5 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 11% 3 Ozocubu's Armour Ice 14% N/A 11% 3 Hailstorm Conj/Ice 7% 3d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You freeze the rat. You kill the rat! HP restored. Found a stone staircase leading down. A frilled lizard comes into view. The frilled lizard hisses. The frilled lizard barely misses you. You freeze the frilled lizard. You kill the frilled lizard! A kobold comes into view. It is wielding a +0 dagger. A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! x2 A quokka comes into view. The kobold hits you with a +0 dagger. You freeze the kobold! You kill the kobold! The kobold hits you with a +0 dagger. You freeze the kobold. You kill the kobold! The quokka closely misses you. You freeze the quokka. The quokka is moderately wounded. The quokka barely misses you. The quokka bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the quokka. The quokka is moderately wounded. The quokka bites you but does no damage. You hit the quokka but do no damage. The quokka is moderately wounded. The quokka misses you. You closely miss the quokka. The quokka is moderately wounded. The quokka closely misses you. You barely miss the quokka. The quokka is moderately wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... #.# #.#.# ### ###.###########.#.# ... ................... ###.### #................ .......##..##.#######.... #.............#######.... #...................... .#..#.r................. ........@.....###.#.##... ........)................ ..#..####................ ..... #..#.##.###.##..# .... #..#.# .##......# ..# #..#.# ##..##..# .. ...... ......... ..... ......... .#.#.##.. You could see a quokka. Vanquished Creatures A frilled lizard (D:1) 2 kobolds (D:1) 2 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nickcage the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 180 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic, serial_shops, shop Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Freeze || 8 Armor: Robe || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 180 | 180 | 0 | 0 | 141 | 1 | 180.0 | Dungeon | 180 | 180 | 0 | 0 | 141 | 1 | 180.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 180 daAuts