Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 2704071380847008384 49 nicksoapdish the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Aug 11, 2021. Slain by Terence (11 damage) ... on level 2 of the Dungeon. The game lasted 00:04:29 (1666 turns). nicksoapdish the Conjurer (Octopode Conjurer) Turns: 1666, Time: 00:04:31 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 75% Magic: 1/6 EV: 13 Int: 21 God: Gold: 46 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Scrolls a - a scroll of silence b - a scroll of amnesia {unknown} d - a scroll of magic mapping Skills: - Level 2.0 Dodging * Level 3.3 Stealth * Level 2.5 Spellcasting + Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence is moderately wounded. Terence closely misses you. The searing ray hits Terence. Terence is moderately wounded. You finish channeling your searing ray. Terence barely misses you. Things that are here: a jackal skeleton; a jackal skeleton Terence hits you with a +0 flail of protection! Ouch! That really hurt! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail of protection and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. You tentacle-slap Terence but do no damage. Your grab misses Terence. You squeeze Terence, but do no damage. Terence is moderately wounded. Terence barely misses you. You barely miss Terence. Your grab misses Terence. You squeeze Terence, but do no damage. Terence is moderately wounded. Terence misses you. You tentacle-slap Terence but do no damage. Your grab misses Terence. You squeeze Terence, but do no damage. Terence is moderately wounded. Terence misses you. You tentacle-slap Terence but do no damage. Your grab misses Terence. Terence is moderately wounded. Terence hits you with a +0 flail of protection. You tentacle-slap Terence but do no damage. You grab Terence. Terence is moderately wounded. You constrict Terence, but do no damage. Terence hits you with a +0 flail of protection! Ouch! That really hurt! You die... #.# ###### ##### #.# #....# #...# ## #.# #....# #...# #. #.####....###...#####. #...........÷.......+. ######....###...#####. #........♣.♣.♣.... #@#######....#.#♣♣ #@# #♣...♣.♣ #.# #......♣ #.# #♣#♣#♣#♣ #.# #.# #.# ########.# #<.......# ########## You could see Terence. Vanquished Creatures An adder (D:2) A worm (D:2) 2 dart slugs (D:1) 3 ball pythons (D:1) 3 bats (D:1) 2 endoplasms 2 giant cockroaches (D:1) 2 goblins (D:1) A hobgoblin (D:1) 4 jackals (D:2) 4 kobolds 2 quokkas (D:1) A frilled lizard (D:1) 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nicksoapdish the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 146 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 242 | D:1 | Learned a level 2 spell: Searing Ray 720 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/6 1634 | D:2 | Noticed Terence 1666 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_basic D:2: layout_basic, serial_forest, infiniplex_forest_lined_4_way, infiniplex_forest_lined_room_, infiniplex_forest_lined_3_way, infiniplex_forest_straight_3, infiniplex_forest_corner_1, infiniplex_forest_join, infiniplex_forest_join, infiniplex_forest_clump_double, grunt_ministairs_1, uniq_crazy_yiuf_cottage, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Dodging | | 2.0 Spellcasting | | 2.5 Conjurations | | 4.7 Action || total -------------------------++------- Melee: Unarmed || 21 Constrict || 4 Tentacles || 5 Cast: Magic Dart || 43 Searing Ray || 9 Use: Scroll || 2 Armor: Skin || 2 Dodge: Dodged || 35