Seeded DCSS version 0.30-a0-760-g5a9884bb7c (webtiles) character file. Game seed: 3 (custom seed) 9 nono6 the Ducker (level 2, 13/13 HPs) Began as a Spriggan Earth Elementalist on Feb 10, 2023. Got out of the dungeon alive. The game lasted 00:02:25 (448 turns). nono6 the Ducker (Spriggan Earth Elementalist) Turns: 448, Time: 00:02:26 Health: 13/13 AC: 2 Str: 4 XL: 2 Next: 6% Magic: 6/6 EV: 17 Int: 16 God: Gold: 29 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis + c - +0 war axe rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons c - a +0 war axe (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: + Level 0.1 Axes + Level 3.2 Dodging + Level 3.1 Stealth + Level 2.8 Spellcasting + Level 1.3 Transmutations + Level 2.8 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 22% 2d7 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 7% N/A 12% 2 Stone Arrow Conj/Erth 12% 3d7 32% 3 Petrify Tmut/Erth 9% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History You slash the frilled lizard! You kill the frilled lizard! You have reached level 2! You barely miss the endoplasm. The endoplasm misses you. You hit the endoplasm but do no damage. The endoplasm misses you. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is almost dead. The endoplasm misses you. You hit the endoplasm. You kill the endoplasm! Really walk into that teleport trap? [Y]es or [N]o only, please. Really walk into that teleport trap? [Y]es or [N]o only, please. Really walk into that teleport trap? [Y]es or [N]o only, please. Really walk into that teleport trap? [Y]es or [N]o only, please. Really walk into that teleport trap? [Y]es or [N]o only, please. Really walk into that teleport trap? [Y]es or [N]o only, please. Really walk into that teleport trap? [Y]es or [N]o only, please. Really walk into that teleport trap? You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. There is a staircase leading out of the dungeon here. Things that are here: a +0 dagger; a goblin corpse There is an open door here. There is an open door here. Things that are here: a +0 dagger; a goblin corpse The endoplasm quivers. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .###.⌠.#....# #.## .## ###.#.#.....###..###.... ##.#.##.#..............# #.♣.###....#####'#####.# .#.###..#..#PPP#.#PPP#.# #.###.#....#P⌠P#.#P⌠P#.# .###.⌠.#...#PPP#.#PPP#.# ###.#.#....#####)#####.# ##.####.#..'....@....+.. #.8.##.....#####.#####.# ##.##.####.#PPP#.#PPP#.# ..#..##..#.#P⌠P#.#P⌠P#.# ....# #..#.#PPP#.#PPP#.# ##### #..#.#####'#####.# # #..#.............# #######..#######.#####.. .........#######.# # There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 goblins (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nono6 the Spriggan Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 405 | D:1 | Reached XP level 2. HP: 13/13 MP: 6/6 448 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_loops_ring, nicolae_ecumenical_lake_church, grunt_decor_mini_mirrors Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.2 Axes | | 0.1 Stealth | | 3.1 Spellcasting | | 2.8 Transmutations | | 1.3 Earth Magic | | 2.8 Action || total ---------------------------++------- Melee: War axe || 23 Punch || 1 Armour: Robe || 8 Dodge: Dodged || 51 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 292 | 283 | 9 | 0 | 0 | 1 | 292.0 | Dungeon | 292 | 283 | 9 | 0 | 0 | 1 | 292.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 292 daAuts