Seeded DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 983746573898 (custom seed) 0 nono6 the Caller (level 1, 15/15 HPs) Began as a Vampire Wanderer on Feb 21, 2023. Safely got out of the dungeon. The game lasted 00:00:11 (1 turns). nono6 the Caller (Vampire Wanderer) Turns: 1, Time: 00:00:12 Health: 15/15 AC: 6 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 17 God: Gold: 0 SH: 4 Dex: 12 Spells: 1/2 levels left rFire . . . SeeInvis + a - +0 dagger rCold . . . Faith . e - +0 buckler {AC+3} rNeg . . . Spirit . d - +0 robe rPois . Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.08/turn (no ring) @: healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 helmet (worn) d - a +0 robe (worn) e - a +0 buckler of protection (worn) Scrolls c - a scroll of teleportation Skills: + Level 1.0 Fighting + Level 1.0 Armour + Level 1.1 Dodging + Level 1.5 Stealth + Level 1.7 Shields + Level 1.0 Spellcasting + Level 2.0 Summonings + Level 1.0 Invocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 28% N/A 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 7% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History Welcome, nono6 the Vampire Wanderer. Game seed: 983746573898 (custom seed); Press ? for a list of commands and other information. Found 10 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 helmet, a scroll of teleportation, a +0 robe, a +0 buckler of protection; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Call Canine Familiar. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### ##..## #....# #@...+ ##$.## ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nono6 the Vampire Wanderer began the quest for the Orb. 0 | D:1 | nono6 set off with the following items: a +0 dagger, a +0 | helmet, a scroll of teleportation, a +0 robe, a +0 buckler | of protection; and the following spell memorised: Summon | Small Mammal; and the following spells available to | memorise: Call Canine Familiar. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_rooms, minmay_statues_item, corexii_item_surrounded_by_moat, dreamdust_mushroom_princess