Dungeon Crawl Stone Soup version 0.26.1-2-gb8aa6d0cf2 (webtiles) character file. Game seed: 13313278645040316800 10 noodleboyJ the Conjurer (level 2, 14/20 HPs) Began as a Draconian Conjurer on Mar 12, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:32 (347 turns). noodleboyJ the Conjurer (Draconian Conjurer) Turns: 347, Time: 00:00:32 Health: 14/20 AC: 4 Str: 9 XL: 2 Next: 10% Magic: 2/5 EV: 12 Int: 18 God: Gold: 10 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Scrolls a - a scroll of identify {unknown} Skills: + Level 1.9 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 68% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj 34% 4% 2 Dazzling Flash Conj/Hex 18% 22% 3 Fulminant Prism Conj/Hex 4% 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History An ooze is nearby! The magic dart hits the ooze. You kill the ooze! You have reached level 2! A hobgoblin comes into view. It is wielding a +0 club. The hobgoblin moves out of view. A hobgoblin is nearby! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you with a +0 club. The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin misses you. You hit the hobgoblin but do no damage. You tail-slap the hobgoblin. You kill the hobgoblin! You see here a +0 club. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. ### #...# #.. #...# ##.## #...# ... #...# #.# #####...#####@# ..............# ..............# ..............# #####...######.# #...# ## #...# #...# #...# There were no monsters in sight! Vanquished Creatures An ooze (D:1) 2 bats (D:1) A goblin (D:1) A hobgoblin (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | noodleboyJ the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 271 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 347 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_cross Action || total -------------------------++------- Melee: Unarmed || 1 Tailslap || 1 Cast: Magic Dart || 13 Dodge: Dodged || 1