Seeded DCSS version 0.27-a0-789-g6bb3289e1e (webtiles) character file. Game seed: 20210326 (custom seed) 37 noodleboyJ the Conjurer (level 3, 0/31 HPs) Began as a Draconian Conjurer on Mar 26, 2021. Slain by a phantom (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:22 (1122 turns). noodleboyJ the Conjurer (Draconian Conjurer) Turns: 1122, Time: 00:02:23 Health: 0/31 AC: 5 Str: 12 XL: 3 Next: 21% Magic: 0/5 EV: 12 Int: 18 God: Gold: 31 SH: 0 Dex: 9 Spells: 0/6 levels left rFire . . . SeeInvis . a - +2 short sword (drain) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded, horns 1, low mp 1, robust 2, strong 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +2 short sword of draining (weapon) b - a +0 club Scrolls e - a scroll of teleportation {unknown} f - a scroll of identify Potions c - 2 potions of resistance {unknown} d - 3 potions of curing {unknown} Skills: + Level 1.8 Dodging - Level 2.0 Stealth * Level 2.3 Spellcasting + Level 4.7 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 3% 2 c - Dazzling Flash Conj/Hex 20% N/A 21% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have a pair of small horns on your head. Your magical capacity is low. (-10% MP) You are very robust. (+20% HP) Your muscles are strong. (Str +2) Message History The phantom is moderately damaged. You are too depleted to draw on your mana recklessly! You are too depleted to draw on your mana recklessly! The phantom hits you. You closely miss the phantom. Your headbutt misses the phantom. Your tail-slap misses the phantom. The phantom is moderately damaged. The phantom hits you. You closely miss the phantom. Your tail-slap misses the phantom. The phantom is moderately damaged. The phantom hits you. The hobgoblin closely misses you. You hit the phantom but do no damage. The phantom is moderately damaged. The phantom misses you. The hobgoblin hits you but does no damage. You hit the phantom but do no damage. Your headbutt misses the phantom. The phantom is moderately damaged. The phantom hits you. The hobgoblin closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the phantom but do no damage. Your headbutt misses the phantom. The phantom is moderately damaged. The phantom hits you! * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. A hobgoblin comes into view. You miss the phantom. Your headbutt misses the phantom. The phantom is moderately damaged. The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - phantom Aim: a phantom (moderately damaged, 0% to evade) The magic dart hits the phantom. The phantom is heavily damaged. The phantom hits you. You die... ## #.#.# #.#g# #.#.. ###.#.#### # ..#(...$.# .. #.#....#.#.# ####### #.#>.W........ #.....# #.#.@g.#.#.... #.###.# #...#......... #.###.######...........# #.##.............§.#...# #......######.##.#.# #... ####...# #.#...... ... .####...# #.#.##.#.# ....<...# #.#. ...†. ######..# ####.#. #.#.. You could see a phantom and 2 hobgoblins. Vanquished Creatures 3 dart slugs (D:1) A bat (D:2) 2 endoplasms 4 hobgoblins (D:1) 3 quokkas (D:1) 3 ball pythons (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) 3 kobolds (D:1) 6 rats (D:1) 31 creatures vanquished. Vanquished Creatures (others) A kraken (D:1) 2 ghouls (D:1) A minotaur (D:1) 2 draconians (D:1) 2 gargoyles (D:1) An elf (D:1) 2 dwarves (D:1) An ogre (D:1) A centaur (D:1) An orc (D:1) A kobold (D:1) 8 tentacles (D:1) 23 creatures vanquished. Grand Total: 54 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | noodleboyJ the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 2 | D:1 | Noticed a minotaur 2 | D:1 | Noticed a gargoyle 2 | D:1 | Noticed a gargoyle 2 | D:1 | Noticed a ghoul 2 | D:1 | Noticed a ghoul 2 | D:1 | Noticed a centaur 2 | D:1 | Noticed a kraken 2 | D:1 | Noticed a draconian 2 | D:1 | Noticed a draconian 2 | D:1 | Noticed a dwarf 2 | D:1 | Noticed an ogre 2 | D:1 | Noticed an elf 2 | D:1 | Noticed a dwarf 2 | D:1 | Noticed a ghoul 7 | D:1 | Killed a minotaur 7 | D:1 | Killed a gargoyle 8 | D:1 | Killed an ogre 9 | D:1 | Killed an elf 10 | D:1 | Killed a draconian 11 | D:1 | Killed a ghoul 15 | D:1 | Killed a gargoyle 16 | D:1 | Killed a draconian 16 | D:1 | Killed a centaur 17 | D:1 | Killed a dwarf 18 | D:1 | Killed a ghoul 19 | D:1 | Killed a dwarf 21 | D:1 | Killed a kraken 158 | D:1 | Gained mutation: You tend to lose your temper in combat. | [potion of mutation] 158 | D:1 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 158 | D:1 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 177 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 346 | D:1 | Found Tiwnuturch's Antique Armour Shoppe. 450 | D:1 | Lost mutation: You tend to lose your temper in combat. | [potion of mutation] 450 | D:1 | Lost mutation: You are dopey. (Int -2) [potion of mutation] 450 | D:1 | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 450 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 450 | D:1 | Gained mutation: You are very robust. (+20% HP) [potion of | mutation] 451 | D:1 | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 451 | D:1 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 451 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 498 | D:1 | Learned a level 2 spell: Searing Ray 737 | D:1 | Reached XP level 3. HP: 31/31 MP: 1/5 898 | D:1 | Learned a level 3 spell: Dazzling Flash 1110 | D:2 | Noticed a phantom 1122 | D:2 | Slain by a phantom Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_kraken_aquarium_b, layout_basic, serial_shops, nicolae_shop_crystal, minmay_pentomino_s4 D:2: layout_basic, nicolae_overflow_crystal_walls, serial_shops, nicolae_shop_waterfront Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 1.8 Spellcasting | | 2.3 Conjurations | | 4.7 Action || total -------------------------++------- Melee: Club || 2 Short sword || 10 Cast: Magic Dart || 56 Use: Potion || 3 Scroll || 1 Armor: Skin || 1 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1122 | 1099 | 23 | 0 | 966 | 2 | 561.0 | Dungeon | 1122 | 1099 | 23 | 0 | 966 | 2 | 561.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1047 daAuts D:2: 75 daAuts