Dungeon Sprint DCSS version 0.27-a0-998-g4cfe56dd59 (webtiles) character file. Game seed: 15224351511325439011 0 noodleboyJ the Ducker (level 1, -6/11 HPs) Began as a Spriggan Monk on Apr 16, 2021. Mangled by a merfolk siren ... wielding a +0 spear (17 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:13 (92 turns). noodleboyJ the Ducker (Spriggan Monk) Turns: 92, Time: 00:00:14 Health: -6/11 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 2/2 EV: 18 Int: 11 God: Gold: 0 SH: 0 Dex: 17 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 short sword rCold . . . Faith . (shield restricted) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Skills: + Level 2.4 Fighting + Level 3.2 Short Blades + Level 4.0 Dodging * Level 3.0 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Menkaure Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History You are mesmerised by the merfolk siren! As you close the door, it creaks loudly! You are no longer entranced. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. There is an open door here. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants a haunting song. You resist with some effort. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants a haunting song. You easily resist. You hit the merfolk siren but do no damage. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## #+# #.## ##.##...# +.<.@m# ##.##...# #+# #.## ## You could see a merfolk siren. Vanquished Creatures (others) A water moccasin (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | noodleboyJ the Spriggan Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 2/2 1 | D | Noticed a merfolk siren 15 | D | Killed a water moccasin 30 | D | Noticed Menkaure 92 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Short sword || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 91 | 91 | 0 | 0 | 0 | 1 | 91.0 | Dungeon | 91 | 91 | 0 | 0 | 0 | 1 | 91.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 91 daAuts