Dungeon Sprint DCSS version 0.27-a0-998-g4cfe56dd59 (webtiles) character file. Game seed: 12866203802399112759 0 noodleboyJ the Magician (level 1, -1/15 HPs) Began as a Djinni Hedge Wizard on Apr 16, 2021. Slain by a water moccasin (7 damage) ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:00:21 (30 turns). noodleboyJ the Magician (Djinni Hedge Wizard) Turns: 30, Time: 00:00:22 Health: -1/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 200 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 200 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Wands j - a wand of acid (5) k - a wand of iceblast (5) Scrolls i - 4 scrolls of blinking l - 3 scrolls of fog Potions d - a potion of resistance e - a potion of curing f - 2 potions of heal wounds g - 4 potions of haste h - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 2.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 7% 1 b - Blink Tloc N/A N/A 11% 2 c - Call Imp Summ 10% N/A 11% 2 d - Slow Hex 10% N/A 11% 2 e - Conjure Flame Conj/Fire 10% 6-21 21% 3 f - Mephitic Cloud Conj/Pois/Air 10% N/A 21% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Dithmenos Kikubaaqudgha Makhleb Sif Muna Trog Uskayaw Vehumet Wu Jian The Shining One Lugonu Shops: D ??:(!!!! Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The water moccasin closely misses you. The water moccasin misses you. You hit the water moccasin but do no damage. The water moccasin is moderately wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You feel much better. The water moccasin bites you. The water moccasin bites you but does no damage. The magic dart hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. The magic dart hits the water moccasin but does no damage. The water moccasin is moderately wounded. The water moccasin bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel much better. The water moccasin bites you. The water moccasin closely misses you. The magic dart hits the water moccasin. The water moccasin is heavily wounded. The water moccasin closely misses you. The magic dart hits the water moccasin. The water moccasin is severely wounded. The water moccasin closely misses you. x2 The magic dart hits the water moccasin. The water moccasin is severely wounded. The water moccasin closely misses you. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. The water moccasin closely misses you. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is almost dead. The water moccasin bites you! You die... #∩.....∩## #∩.......∩# #_......._# #_........# #_......._# ###........S### #⌠...........⌠# #.8.........8.###### ......###......S@_∩## ...8. #.8........∩# .....###.............# #...###..........⌠# #.<.# #..........⌠# #...# #..........⌠# ..###.............## ..8. .8........∩### ..... ......___∩## You could see a water moccasin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | noodleboyJ the Djinni Hedge Wizard began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Found a shadowy altar of Dithmenos. 3 | D | Found a corrupted altar of Lugonu. 4 | D | Found a glowing golden altar of the Shining One. 4 | D | Found Fadgh's Staff Store. 4 | D | Found Ugeenoig's Magic Scroll Shop. 5 | D | Found a burning altar of Makhleb. 5 | D | Found Xupp's Must-Have Magic. 5 | D | Found Keown's Magic Scroll Shop. 5 | D | Round 1. 8 | D | Noticed a water moccasin 11 | D | Found Bayghausus's Distillery. 11 | D | Found Diqa's Distillery. 12 | D | Found Xaolluad's Bottled Wisdom. 13 | D | Found an ornate altar of the Wu Jian Council. 13 | D | Found a hide-covered altar of Uskayaw. 13 | D | Found a bloodstained altar of Trog. 13 | D | Found Iruaply's Do-It-Yourself Clinic. 30 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: arena_sprint Action || total -------------------------++------- Melee: Dagger || 4 Cast: Magic Dart || 10 Use: Potion || 2 Armor: Robe || 1 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 30 | 30 | 0 | 0 | 5 | 1 | 30.0 | Dungeon | 30 | 30 | 0 | 0 | 5 | 1 | 30.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 30 daAuts