Dungeon Sprint DCSS version 0.27-a0-1065-ge809cff456 (webtiles) character file. Game seed: 16312952927871043967 6 noodleboyJ the Insei (level 1, -2/17 HPs) Began as a Djinni Transmuter on Apr 22, 2021. Slain by a water moccasin (5 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:24 (426 turns). noodleboyJ the Insei (Djinni Transmuter) Turns: 426, Time: 00:00:25 Health: -2/17 AC: 2 Str: 9 XL: 1 Next: 90% Gold: 0 EV: 12 Int: 14 God: SH: 0 Dex: 13 rFire + + . SeeInvis . b - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: appendages, flying A: horns 2, flying, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: End Transformation You were in the Dungeon. You had temporarily grown beastly horns. You visited 1 branch Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 1.0 Fighting + Level 2.9 Dodging + Level 4.1 Unarmed Combat + Level 2.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 14% N/A 10% 1 b - Wereblood Tmut 7% N/A 16% 2 c - Spider Form Tmut/Pois 3% N/A 30% 3 d - Ice Form Ice/Tmut 7% N/A 69% 4 e - Hydra Form Tmut 3% N/A 95% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. You are flying. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Your horns disappear. You see here a +0 dagger. You start resting. HP restored. b - a +0 dagger b - a +0 dagger (weapon) Casting: Beastly Appendage (safe; 10% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You grow a pair of large bovine horns. You extend your transformation's duration. You fail to extend your transformation any further. You fail to extend your transformation any further. You fail to extend your transformation any further. You miscast Beastly Appendage. You are very lightly contaminated with residual magic. Nothing appears to happen. You miscast Beastly Appendage. Nothing appears to happen. You start resting. Your transformation is almost over. You start resting. Your magical contamination has completely faded away. Your horns disappear. You start resting. HP restored. You grow a pair of large bovine horns. You reach down and open the door. 2 adders, a water moccasin, a centaur and a skeleton come into view. The centaur shouts! The water moccasin hisses angrily. The water moccasin bites you. There is an open door here. You closely miss the water moccasin. The adder hisses angrily. You headbutt the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. x2 * * * LOW HITPOINT WARNING * * * You barely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...).....@SSScZ+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water moccasin, a centaur, 2 adders and a quokka skeleton. Vanquished Creatures An endoplasm (D) A goblin (D) A hobgoblin (D) A kobold (D) A frilled lizard (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | noodleboyJ the Djinni Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 17/17 MP: 0/0 20 | D | Reached skill level 4 in Unarmed Combat 423 | D | Noticed a water moccasin 423 | D | Noticed a centaur 426 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.1 Unarmed Combat | 4 | 4.1 Fighting | | 1.0 Dodging | | 2.9 Action || total -------------------------++------- Melee: Unarmed || 15 Headbutt || 3 Dagger || 2 Punch || 1 Cast: Beastly Appendage || 8 Armor: Robe || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 424 | 424 | 0 | 375 | 3 | 1 | 424.0 | Dungeon | 424 | 424 | 0 | 375 | 3 | 1 | 424.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 424 daAuts