Dungeon Sprint DCSS version 0.27-a0-1105-g946c659c87 (webtiles) character file. Game seed: 5944086651513415382 0 noodleboyJ the Gusty (level 1, 0/14 HPs) Began as a Draconian Air Elementalist on Apr 29, 2021. Slain by a river rat (7 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:17 (48 turns). noodleboyJ the Gusty (Draconian Air Elementalist) Turns: 48, Time: 00:00:18 Health: 0/14 AC: 4 Str: 10 XL: 1 Next: 0% Magic: 0/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 3.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 7% N/A 14% 2 Swiftness Air 10% N/A 19% 3 Airstrike Air 5% N/A 54% 4 Lightning Bolt Conj/Air 3% 1d15 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Press: ? - help, Q - select action Shift-Dir - straight line, f/p - river rat Aim: a river rat (moderately wounded, 64% to hit) The zap hits the river rat but does no damage. The river rat is moderately wounded. The rat twitches its whiskers. As you close the door, it creaks loudly! You start resting. Magic restored. You open the door. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - river rat Aim: a river rat (lightly wounded, 64% to hit) The zap hits the river rat but does no damage. The river rat is lightly wounded. The river rat bites you. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - river rat Aim: a river rat (lightly wounded, 64% to hit) The zap hits the river rat. The river rat is lightly wounded. The river rat closely misses you. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - river rat Aim: a river rat (lightly wounded, 64% to hit) The zap hits the river rat. The river rat is moderately wounded. The zap hits the rat. The rat is severely wounded. The river rat barely misses you. You barely miss the river rat. Your tail-slap misses the river rat. The river rat is moderately wounded. The river rat bites you. You closely miss the river rat. The river rat is moderately wounded. The river rat bites you but does no damage. You closely miss the river rat. The river rat is moderately wounded. The river rat bites you! Ouch! That really hurt! You die... ###### ##### #<..P#.....# #PP.@rr!...+ #PPPP#.....# ###### ##### You could see a river rat and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | noodleboyJ the Draconian Air Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 48 | D | Slain by a river rat Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Shock || 6 Armor: Skin || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 48 | 48 | 0 | 34 | 0 | 1 | 48.0 | Dungeon | 48 | 48 | 0 | 34 | 0 | 1 | 48.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 48 daAuts