Dungeon Sprint DCSS version 0.27-a0-1105-g946c659c87 (webtiles) character file. Game seed: 3688453875784839603 0 noodleboyJ the Magician (level 1, -6/15 HPs) Began as a Djinni Fire Elementalist on Apr 29, 2021. Mangled by a river rat (8 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:12 (18 turns). noodleboyJ the Magician (Djinni Fire Elementalist) Turns: 18, Time: 00:00:13 Health: -6/15 AC: 2 Str: 7 XL: 1 Next: 10% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Conjure Flame Conj/Fire 12% 6-21 16% 3 c - Inner Flame Hex/Fire 12% N/A 16% 3 d - Sticky Flame Conj/Fire 12% 2d4 47% 4 e - Fireball Conj/Fire 6% 3d5 83% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the river rat. The river rat is lightly wounded. Unknown command. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the river rat. The river rat is heavily wounded. The river rat barely misses you. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The river rat misses you. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the river rat but does no damage. The river rat is heavily wounded. The river rat closely misses you. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The river rat closely misses you. Unknown command. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the river rat but does no damage. The river rat is heavily wounded. The river rat bites you! Ouch! That really hurt! You die... ###### ##### #