Dungeon Sprint DCSS version 0.27-a0-1105-g946c659c87 (webtiles) character file. Game seed: 5026561620126863843 35 noodleboyJ the Magician (level 3, -6/25 HPs) Began as a Djinni Conjurer on Apr 29, 2021. Mangled by a scorpion (7 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:30 (75 turns). noodleboyJ the Magician (Djinni Conjurer) Turns: 75, Time: 00:00:30 Health: -6/25 AC: 2 Str: 7 XL: 3 Next: 33% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant weapon {unknown} g - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.4 Dodging + Level 1.8 Stealth * Level 6.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 3d5 1% 2 c - Dazzling Flash Conj/Hex 60% N/A 2% 3 d - Fulminant Prism Conj/Hex 15% 3d11 8% 4 e - Iskenderun's Mystic Conj/Tloc 30% 2d8 8% 4 f - Freeze Ice 100% 1d11 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Your Spellcasting skill increases to level 6! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. The power to cast Freeze wells up from within. Spell assigned to 'f'. There is an open door here. Found a scroll labelled FEULAL XEQUC and 11 gold pieces. A scorpion comes into view. Found the amulet of invisibility {+Inv}. You see here 15 gold pieces. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - scorpion Aim: a scorpion (asleep, 100% to hit) The searing ray hits the scorpion! The scorpion is heavily wounded. (Press . to maintain the ray.) The searing ray misses the scorpion. The scorpion stings you! The searing ray hits the scorpion. The scorpion is severely wounded. The scorpion barely misses you. The scorpion closely misses you. The searing ray misses the scorpion. You finish channeling your searing ray. The scorpion closely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 79% to hit) The searing ray misses the scorpion. (Press . to maintain the ray.) The scorpion stings you. * * * LOW HITPOINT WARNING * * * The searing ray misses the scorpion. * * * LOW HITPOINT WARNING * * * The scorpion closely misses you. The searing ray misses the scorpion. * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. Without enough magic to sustain it, your searing ray dissipates. The scorpion barely misses you. The scorpion stings you! You die... ################## #<..P#.....#.@$$$# #.P..'.....'.#s$.+ #PPPP#.....#.#"..# ###############+## You could see a scorpion. Vanquished Creatures An oklob sapling (D) A river rat (D) A rat (D) 3 creatures vanquished. Vanquished Creatures (others) A fungus (D) 1 creature vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | noodleboyJ the Djinni Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 8 | D | Reached skill level 4 in Spellcasting 8 | D | Reached XP level 2. HP: 18/21 MP: 0/0 9 | D | Reached skill level 5 in Spellcasting 61 | D | Noticed an oklob sapling 63 | D | Killed an oklob sapling 64 | D | Reached skill level 6 in Spellcasting 64 | D | Reached XP level 3. HP: 22/25 MP: 0/0 64 | D | Learned a level 1 spell: Freeze 67 | D | Noticed a scorpion 68 | D | Found the amulet of invisibility {+Inv} 75 | D | Mangled by a scorpion Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 6 | 6.3 Dodging | | 2.4 Stealth | | 1.8 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 3 Searing Ray || 3 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 75 | 75 | 0 | 45 | 0 | 1 | 75.0 | Dungeon | 75 | 75 | 0 | 45 | 0 | 1 | 75.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 75 daAuts