Dungeon Sprint DCSS version 0.27-a0-1105-g946c659c87 (webtiles) character file. Game seed: 1502984022020070231 10 noodleboyJ the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Apr 29, 2021. Slain by an ice beast (7 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:32 (303 turns). noodleboyJ the Conjurer (Octopode Conjurer) Turns: 303, Time: 00:00:33 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 20% Magic: 5/5 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Scrolls g - a scroll of blinking Potions b - a potion of curing d - a potion of haste e - a potion of magic f - a potion of berserk rage Skills: + Level 0.2 Fighting + Level 2.2 Dodging + Level 3.8 Stealth + Level 2.2 Spellcasting + Level 5.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 3d4 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The ice beast is severely wounded. The searing ray misses the orc wizard. The searing ray hits the ball python zombie. The ball python zombie is almost destroyed. The ice beast misses you. The orc wizard casts a spell at itself. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits the ice beast. The ice beast is almost dead. The searing ray hits the ball python zombie! You destroy the ball python zombie! You finish channeling your searing ray. The ice beast misses you. You barely miss the ice beast. The ice beast is almost dead. The ice beast hits you but does no damage. You closely miss the ice beast. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the ice beast. The ice beast is almost dead. The ice beast barely misses you. You feel much better. The ice beast hits you. The ice beast freezes you. You barely miss the ice beast. The ice beast is almost dead. The ice beast hits you but does no damage. You closely miss the ice beast. The ice beast is almost dead. The ice beast barely misses you. You hit the ice beast but do no damage. The ice beast is almost dead. The ice beast closely misses you. You closely miss the ice beast. The ice beast is almost dead. The ice beast closely misses you. Magic courses through your body. The ice beast hits you. The ice beast freezes you! You die... ▓+▓ ▓.▓ ▓.▓ ▓.▓ ▓)▓ ▓{▓ ▓Y▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ You could see an ice beast. Vanquished Creatures A dart slug (D) An orc (D) A bat (D) 2 kobolds (D) A ball python (D) A ball python skeleton (D) A ball python zombie (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | noodleboyJ the Octopode Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 14 | D | Reached skill level 5 in Conjurations 18 | D | Reached XP level 2. HP: 3/17 MP: 1/5 285 | D | Learned a level 2 spell: Searing Ray 290 | D | Noticed an ice beast 303 | D | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Stealth | 3 | 3.8 Fighting | | 0.2 Dodging | | 2.2 Spellcasting | | 2.2 Action || total -------------------------++------- Melee: Unarmed || 11 Constrict || 4 Tentacles || 3 Dagger || 7 Cast: Magic Dart || 3 Searing Ray || 1 Use: Potion || 2 Armor: Skin || 4 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 302 | 302 | 0 | 261 | 0 | 1 | 302.0 | Dungeon | 302 | 302 | 0 | 261 | 0 | 1 | 302.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 302 daAuts