Dungeon Sprint DCSS version 0.27-a0-1136-g0b992a5a9d (webtiles) character file. Game seed: 12332108691731282967 0 noodleboyJ the Magician (level 1, -5/15 HPs) Began as a Djinni Air Elementalist on May 4, 2021. Slain by a scorpion (8 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:15 (14 turns). noodleboyJ the Magician (Djinni Air Elementalist) Turns: 14, Time: 00:00:17 Health: -5/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 2.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 40% 1d5 6% 1 b - Static Discharge Conj/Air 10% N/A 10% 2 c - Swiftness Air 10% N/A 19% 3 d - Airstrike Air 5% N/A 54% 4 e - Lightning Bolt Conj/Air 5% 1d17 87% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History A merfolk siren comes into view. It is wielding a +0 trident. Found 243 gold pieces. You reach down and close the door. There is a staircase leading out of the dungeon here. You reach down and open the door. 2 wyverns come into view. As you close the door, it creaks loudly! There is a staircase leading out of the dungeon here. As you open the door, it creaks loudly! 4 scorpions come into view. There is a staircase leading out of the dungeon here. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap hits the scorpion but does no damage. The zap hits the scorpion. The scorpion is lightly wounded. The scorpion closely misses you. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap misses the scorpion. The zap hits the scorpion. The scorpion is moderately wounded. The scorpion stings you. x2 * * * LOW HITPOINT WARNING * * * Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line That beam is likely to hit you. Continue anyway? Okay, then. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - scorpion Aim: a scorpion (68% to hit) The zap misses the scorpion. x2; The zap hits the scorpion. The scorpion is moderately wounded. The zap misses the scorpion. The zap hits the scorpion. The scorpion is lightly wounded. The zap hits the scorpion. The scorpion is lightly wounded. * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. The scorpion stings you! Ouch! That really hurt! You die... ## ## l# #l # .#. # #. #+# .## #..##s##.m.# #'ss@+$# #..##s##...# #. #+# .## # # You could see 4 scorpions. Vanquished Creatures (others) A water moccasin (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | noodleboyJ the Djinni Air Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a merfolk siren 5 | D | Noticed a wyvern 5 | D | Noticed a wyvern 9 | D | Noticed a scorpion 9 | D | Noticed a scorpion 9 | D | Noticed a scorpion 9 | D | Noticed a scorpion 13 | D | Killed a water moccasin 14 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Cast: Shock || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | Dungeon | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 14 daAuts