Dungeon Sprint DCSS version 0.27-a0-1136-g0b992a5a9d (webtiles) character file. Game seed: 1310993510683046438 35 noodleboyJ the Magician (level 3, -7/25 HPs) Began as a Djinni Air Elementalist on May 4, 2021. Mangled by a water elemental (12 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:03:06 (712 turns). noodleboyJ the Magician (Djinni Air Elementalist) Turns: 712, Time: 00:03:06 Health: -7/25 AC: 2 Str: 7 XL: 3 Next: 35% Gold: 11 EV: 13 Int: 17 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1, horns 2, MP-powered wands a: no special abilities You were in the Dungeon. You visited 1 branch You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of holy word {unknown} d - 3 scrolls of identify h - a scroll of immolation {unknown} Potions c - 2 potions of curing e - a potion of haste f - a potion of berserk rage Skills: + Level 3.2 Dodging + Level 2.1 Stealth * Level 5.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 92% 1d8 1% 1 b - Static Discharge Conj/Air 23% N/A 2% 2 c - Swiftness Air 23% N/A 4% 3 d - Airstrike Air 11% N/A 14% 4 e - Lightning Bolt Conj/Air 11% 1d24 36% 5 f - Apportation Tloc 46% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) You have a pair of horns on your head. You expend health (3 HP) to strengthen your wands. Message History The water elemental is moderately damaged. * * * LOW HITPOINT WARNING * * * Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (moderately damaged, 84% to hit) The zap hits the water elemental. The water elemental completely resists. The water elemental is moderately damaged. * * * LOW HITPOINT WARNING * * * Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (moderately damaged, 84% to hit) The zap hits the water elemental. The water elemental resists. The water elemental is moderately damaged. * * * LOW HITPOINT WARNING * * * There is an open door here. Blink to where? Press: ? - help, Dir - move target, p - water elemental As you read the scroll of blinking, it crumbles to dust. You reach down and close the door, pushing everything out of the way. You start resting. HP restored. You reach down and open the door. There is an open door here. There is an open door here. There is an open door to the Ecumenical Temple here. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap hits the water elemental. The water elemental resists. The water elemental is lightly damaged. The zap hits the water elemental. The water elemental resists. The water elemental is lightly damaged. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You cannot cast spells while unable to breathe! You slip free of the water engulfing you. You gasp with relief as air once again reaches your lungs. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<.#!.'....♣ ♣.# ▓..#!.#....♣ ♣♣.# ▓#'####....♣♣♣ ♣..# , ▓.....#....≈.♣♣♣♣.###+#+## ▓.....#...≈≈..♣♣♣.#....... ▓.....#..≈≈≈≈♣♣...'.⌠..... ▓####'#..≈≈≈≈≈≈♣♣E#...#### ▓.....#.≈≈≈≈≈≈..@.#.⌠.#_ ▓.....#.≈≈≈≈≈.....#...# ▓.....#.≈≈≈.......#+### ▓'#####...........#, ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ * ≈ ≈ You could see a water elemental. Vanquished Creatures A human (D) A wolf (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 6 plants (D) 6 creatures vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | noodleboyJ the Djinni Air Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 3 | D | Reached skill level 3 in Spellcasting 214 | D | Reached skill level 4 in Spellcasting 214 | D | Reached XP level 2. HP: 17/21 MP: 0/0 280 | D | Reached skill level 5 in Spellcasting 280 | D | Reached XP level 3. HP: 20/25 MP: 0/0 280 | D | Learned a level 1 spell: Apportation 357 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 357 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 357 | D | Gained mutation: Your flesh is almost immune to the effects | of heat. (rF+++) [potion of mutation] 358 | D | Lost mutation: Your flesh is almost immune to the effects | of heat. (rF+++) [potion of mutation] 358 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 358 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 358 | D | Gained mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 359 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 359 | D | Lost mutation: You are weak. (Str -2) [potion of mutation] 359 | D | Gained mutation: You evolve. [potion of mutation] 359 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 359 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 360 | D | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 360 | D | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 360 | D | Lost mutation: You evolve. [potion of mutation] 360 | D | Gained mutation: Your flesh is almost immune to the effects | of heat. (rF+++) [potion of mutation] 360 | D | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 361 | D | Lost mutation: Your flesh is almost immune to the effects | of heat. (rF+++) [potion of mutation] 361 | D | Lost mutation: You are somewhat resistant to further | mutation. [potion of mutation] 361 | D | Gained mutation: You passively map a small area around you. | [potion of mutation] 361 | D | Gained mutation: You are covered in fur. (AC +1) [potion of | mutation] 361 | D | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 362 | D | Lost mutation: You are covered in fur. (AC +1) [potion of | mutation] 362 | D | Lost mutation: You passively map a small area around you. | [potion of mutation] 362 | D | Lost mutation: Your muscles are strong. (Str +2) [potion of | mutation] 362 | D | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 363 | D | Lost mutation: You are somewhat resistant to further | mutation. [potion of mutation] 363 | D | Lost mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 363 | D | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 363 | D | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 364 | D | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 364 | D | Lost mutation: You are dopey. (Int -2) [potion of mutation] 364 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 364 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 364 | D | Gained mutation: You tend to lose your temper in combat. | [potion of mutation] 364 | D | Gained mutation: You have a pair of horns on your head. | [potion of mutation] 365 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 365 | D | Lost mutation: You tend to lose your temper in combat. | [potion of mutation] 365 | D | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 390 | D | Noticed a water elemental 712 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 5 | 5.5 Dodging | 3 | 3.2 Stealth | 2 | 2.1 Action || total -------------------------++------- Cast: Shock || 33 Use: Potion || 10 Scroll || 2 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 712 | 712 | 0 | 511 | 0 | 1 | 712.0 | Dungeon | 712 | 712 | 0 | 511 | 0 | 1 | 712.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 712 daAuts