Dungeon Sprint DCSS version 0.27-a0-1184-ge86db4a01e (webtiles) character file. Game seed: 11383906948692674048 0 noodleboyJ the Chopper (level 1, -4/19 HPs) Began as a Hill Orc Monk on May 18, 2021. Slain by a merfolk siren ... wielding a +0 spear (23 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:13 (15 turns). noodleboyJ the Chopper (Hill Orc Monk) Turns: 15, Time: 00:00:14 Health: -4/19 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Skills: + Level 3.6 Fighting + Level 4.0 Axes + Level 2.4 Dodging + Level 1.5 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. 2 scorpions come into view. Found 243 gold pieces. You close the door. There is a staircase leading out of the dungeon here. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You close the door. You break out of your daze! A merfolk siren opens the door. There is a staircase leading out of the dungeon here. The merfolk siren chants a haunting song. You resist. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel much better. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. Okay, then. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 spear!! Ouch! That really hurt! You die... ## ## ##. .## ..#.. ... # #m# #.s###@## #$+.<.+ #.s###.## # #+# You could see a merfolk siren (mesmerising). Vanquished Creatures (others) Menkaure (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | noodleboyJ the Hill Orc Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 5 | D | Noticed a merfolk siren 12 | D | Killed Menkaure 15 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Hand axe || 4 Use: Potion || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15 | 15 | 0 | 0 | 0 | 1 | 15.0 | Dungeon | 15 | 15 | 0 | 0 | 0 | 1 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 15 daAuts