Dungeon Sprint DCSS version 0.27-a0-1184-ge86db4a01e (webtiles) character file. Game seed: 10439357857657894816 3 noodleboyJ the Skirmisher (level 1, 0/20 HPs) Began as a Hill Orc Fighter on May 18, 2021. Slain by a worm (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:06 (12 turns). noodleboyJ the Skirmisher (Hill Orc Fighter) Turns: 12, Time: 00:00:06 Health: 0/20 AC: 7 Str: 18 XL: 1 Next: 50% Magic: 1/1 EV: 7 Int: 8 God: Gold: 0 SH: 9 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Faith . c - +0 kite shield rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Scrolls j - a scroll of blinking Potions d - a potion of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 4.1 Fighting + Level 2.9 Axes + Level 3.8 Armour + Level 3.7 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Welcome, noodleboyJ the Hill Orc Fighter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. 3 worms come into view. There is an open door here. Your scale mail prevents you from hitting the worm. You barely miss the worm. The worm closely misses you. The worm bites you! You completely miss the worm. You hit the worm. The worm bites you. The worm barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the worm. The worm is heavily wounded. The worm barely misses you. You slash the worm! The worm is severely wounded. You block the worm's attack. You hit the worm. The worm is almost dead. You slash the worm! You kill the worm! Your Fighting skill increases to level 4! You hit the worm. The worm is moderately wounded. You block the worm's attack. You barely miss the worm. The worm is lightly wounded. The worm bites you! You die... ## ## .## #.# ..# #.#w# #w# ##@## +.<.+ ##.## #+# You could see 2 worms. Vanquished Creatures A worm (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | noodleboyJ the Hill Orc Fighter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 11 | D | Reached skill level 4 in Fighting 12 | D | Slain by a worm Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_6, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.1 Axes | | 2.9 Armour | | 3.8 Shields | | 3.7 Action || total -------------------------++------- Melee: War axe || 8 Dodge: Dodged || 3 Block: Kite shield || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15 | 15 | 0 | 0 | 0 | 1 | 15.0 | Dungeon | 15 | 15 | 0 | 0 | 0 | 1 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 15 daAuts