Dungeon Sprint DCSS version 0.27-a0-1184-ge86db4a01e (webtiles) character file. Game seed: 12021886489905958636 0 noodleboyJ the Chopper (level 1, -1/19 HPs) Began as a Hill Orc Monk on May 18, 2021. Was a Believer of Beogh. Slain by a vault sentinel ... wielding a +0 long sword (20 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:26 (87 turns). noodleboyJ the Chopper (Hill Orc Monk) Turns: 87, Time: 00:02:27 Health: -1/19 AC: 2 Str: 25 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 10 God: Beogh [**....] Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . D - +7 mace of Variability {chain chaos} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn A - +6 ring of strength MPRegen 0.07/turn B - +6 ring of strength @: no status effects A: no striking features a: Renounce Religion, Smiting You were in the Dungeon. You worshipped Beogh. Beogh was pleased with you. You visited 1 branch Inventory: Hand Weapons a - a +0 hand axe D - the +7 mace of Variability (weapon) {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. E - the +14 obsidian axe {vorpal, Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. H - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. I - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. J - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. K - the +13 scythe of Curses {drain, Drain} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. L - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) M - the +5 sword of Power {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. N - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. Armour b - a +0 robe (worn) F - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. G - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. Jewellery v - a ring of flight w - a +6 ring of dexterity x - a +6 ring of dexterity y - a +6 ring of intelligence z - a +6 ring of intelligence A - a +6 ring of strength (left hand) B - a +6 ring of strength (right hand) Wands s - a wand of mindburst (7) t - a wand of iceblast (7) u - a wand of acid (7) Scrolls h - 4 scrolls of blinking n - 4 scrolls of amnesia o - 7 scrolls of fog p - a scroll of holy word q - 5 scrolls of identify r - 2 scrolls of fear Potions c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 7 potions of magic g - 3 potions of berserk rage i - 2 potions of brilliance j - 2 potions of invisibility k - 4 potions of resistance l - a potion of experience m - 5 potions of might Miscellaneous C - a lightning rod (4/4) Skills: + Level 3.6 Fighting + Level 4.0 Axes + Level 2.4 Dodging + Level 1.5 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Message History Items here: )))))))))). Okay, then. Items here: )))) [[. D - the +10 dark maul {vorpal} You drop the +10 dark maul {vorpal}. Items here: )))))))))). D - the +7 mace of Variability {chain chaos} The +7 mace of Variability {chain chaos} is briefly surrounded by a scintillating aura of random colours. D - the +7 mace of Variability (weapon) {chain chaos} Items here: )))) [[. Items here: )))) [[. E - the +14 obsidian axe {vorpal, Drain Fly SInv} F - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} G - the +18 shield of the Gong {rElec rN+ Will+ EV-5} Items here: ))))))))). H - the +7 Singing Sword {vorpal, sonic wave} I - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} J - the +11 plutonium sword {Contam Stlth-} K - the +13 scythe of Curses {drain, Drain} L - the +6 shillelagh "Devastator" {shatter} M - the +5 sword of Power {vorpal}; N - the +9 sword of Zonguldrok {reap} Things that are here: the +10 dark maul {vorpal}; the +6 Majin-Bo {vamp, MP+6 Int+6}; the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. A vault sentinel comes into view. It is wielding a +0 long sword. Found a ring of positive energy and 4 potions of heal wounds. Found a transporter. Okay, then. Okay, then. The vault sentinel shouts! The vault sentinel blows a loud note on a signal horn! The vault sentinel blows a loud note on a signal horn! You sock the vault sentinel! You freeze the vault sentinel. The vault sentinel is moderately wounded. The vault sentinel misses you. The vault sentinel hits you with a +0 long sword!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.!.p.▓ ▓..@..▓ ▓.....▓ ▓..©..▓ ▓▓▓▓▓▓▓ You could see a vault sentinel. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | noodleboyJ the Hill Orc Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 2 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 2 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 2 | D | Found the +10 dark maul {vorpal} 2 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 2 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 2 | D | Found the +14 obsidian axe {vorpal, Drain Fly SInv} 2 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 2 | D | Found the +6 shillelagh "Devastator" {shatter} 2 | D | Found the +11 plutonium sword {Contam Stlth-} 2 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 2 | D | Found the +9 sword of Zonguldrok {reap} 2 | D | Found the +13 scythe of Curses {drain, Drain} 2 | D | Found the +5 sword of Power {vorpal} 2 | D | Found the +7 mace of Variability {chain chaos} 2 | D | Found the +7 Singing Sword {vorpal, sonic wave} 2 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 30 | D | Banished a spatial maelstrom 33 | D | Became a worshipper of Beogh the Brigand 33 | D | Reached * piety under Beogh 33 | D | Reached ** piety under Beogh 84 | D | Entered arena 2. 84 | D | Noticed a vault sentinel 84 | D | Found a transporter. 87 | D | Slain by a vault sentinel Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total -------------------------++------- Melee: Great mace || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 85 | 85 | 0 | 0 | 0 | 1 | 85.0 | Dungeon | 85 | 85 | 0 | 0 | 0 | 1 | 85.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 85 daAuts