Dungeon Sprint DCSS version 0.27-a0-1188-g73eefd5def (webtiles) character file. Game seed: 15422043348177381698 0 noodleboyJ the Stinger (level 1, -5/13 HPs) Began as a Formicid Venom Mage on May 20, 2021. Slain by a merfolk siren ... wielding a +0 spear (18 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:09 (9 turns). noodleboyJ the Stinger (Formicid Venom Mage) Turns: 9, Time: 00:00:10 Health: -5/13 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 2/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Potions c - a potion of curing d - a potion of heal wounds e - a potion of magic Skills: + Level 1.7 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 1.1 Transmutations + Level 4.0 Poison Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 32% 1d4 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Pois/Air 14% N/A 16% 2 Ignite Poison Fire/Tmut/Pois 6% N/A 34% 3 Mephitic Cloud Conj/Pois/Air 5% N/A 38% 3 Olgreb's Toxic Radiance Pois 12% N/A 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, noodleboyJ the Formicid Venom Mage. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. There is a staircase leading out of the dungeon here. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear (mesmerising, 60% to hit) The sting hits the merfolk siren. The merfolk siren is poisoned. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (lightly wounded, mesmerising, poisoned, 60% to hit) The sting misses the merfolk siren. The merfolk siren chants its luring song. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (lightly wounded, mesmerising, poisoned, 60% to hit) The sting hits the merfolk siren but does no damage. The merfolk siren looks even sicker. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You close the door. You are no longer entranced. Magic courses through your body. A merfolk siren opens the door. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (lightly wounded, very poisoned, 60% to hit) The sting hits the merfolk siren but does no damage. The merfolk siren looks even sicker. The merfolk siren is lightly wounded. The merfolk siren hits you from afar with a +0 spear!! Ouch! That really hurt! You die... {## ## { ##. .## ..#.. .m. { #'# { ##@## { +.<.+ { ##.## { { #+# { {{ { { You could see a merfolk siren (very poisoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | noodleboyJ the Formicid Venom Mage began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 3 | D | Noticed a merfolk siren 9 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Cast: Sting || 4 Use: Potion || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9 | 9 | 0 | 0 | 0 | 1 | 9.0 | Dungeon | 9 | 9 | 0 | 0 | 0 | 1 | 9.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 9 daAuts