Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 8944093991501371317 14 nroviw the Magician (level 2, -3/22 HPs) Began as a Djinni Hedge Wizard on Apr 17, 2023. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:50 (534 turns). nroviw the Magician (Djinni Hedge Wizard) Turns: 534, Time: 00:00:51 Health: -3/22 AC: 2 Str: 9 XL: 2 Next: 60% Gold: 11 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles e - 2 poisoned darts Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - a potion of berserk rage {unknown} Skills: + Level 1.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 2.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 6% 1 b - Blink Tloc 20% N/A 10% 2 c - Call Imp Summ 10% N/A 10% 2 d - Slow Hex 40% N/A 6% 1 e - Conjure Flame Conj/Fire 10% 6-21 19% 3 f - Mephitic Cloud Conj/Pois/Air 10% N/A 19% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. * * * LOW HITPOINT WARNING * * * The endoplasm jiggles. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is severely wounded. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... #........... ##......#### ##......... #........## . #.......... .. ##>......####..# #.......## ..... #......###...... #...##.@J....... #......###..†... #...#### ):... #...# K.). #...# ... #...# .) #...# . #...# #### You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 3 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) 4 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nroviw the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | nroviw set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 401 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 526 | D:1 | Reached skill level 1 in Fighting 534 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_rooms, minmay_quantized Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 2.8 Action || total -------------------------++------- Cast: Magic Dart || 41 Dodge: Dodged || 4