Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 5438521938514485571 20 nshep25 the Conjurer (level 2, -8/17 HPs) Began as an Octopode Conjurer on Sept 28, 2022. Mangled by Terence ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:06:15 (1013 turns). nshep25 the Conjurer (Octopode Conjurer) Turns: 1013, Time: 00:06:16 Health: -8/17 AC: 1 Str: 6 XL: 2 Next: 79% Magic: 3/5 EV: 13 Int: 20 God: Gold: 22 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois + Reflect . (no amulet) rElec . Harm . c - ring of poison resistance rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Jewellery c - a ring of poison resistance (left tentacle) Scrolls b - a scroll of identify {unknown} e - a scroll of amnesia {unknown} Potions d - a potion of berserk rage {unknown} f - a potion of haste {unknown} Skills: + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.1 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 44% 1d5 6% 1 Dazzling Flash Conj/Hex 22% N/A 19% 3 Swiftness Air 2% N/A 43% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Airstrike Air 1% 2d(1-17) 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You tentacle-slap Terence. You grab Terence. You squeeze Terence. Terence is lightly wounded. You constrict Terence, but do no damage. Terence barely misses you. You tentacle-slap Terence but do no damage. Terence is lightly wounded. You constrict Terence, but do no damage. Terence looks scornfully at you. Terence hits you with a +0 flail. You tentacle-slap Terence but do no damage. You squeeze Terence, but do no damage. Terence is lightly wounded. You constrict Terence, but do no damage. Terence hits you with a +0 flail! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, constricted by you, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. You constrict Terence, but do no damage. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You release your grip on Terence. Terence attacks as you move away! Terence barely misses you. Terence attacks as you move away! Terence barely misses you. Magic courses through your body. Terence closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence shouts, "ATTACK!!!" Terence hits you with a +0 flail! Ouch! That really hurt! You die... ###@####..... #.......##.## #..<......? #.###)##.## #.†....#.# #........# # #####..### #.#####..# #..@@....# #.######.# # .# .# ## You could see Terence. Vanquished Creatures A dart slug (D:1) A ball python (D:1) 3 bats (D:1) An endoplasm (D:1) 2 goblins 4 hobgoblins A frilled lizard (D:1) 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nshep25 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 253 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 346 | D:1 | Learned a level 2 spell: Searing Ray 701 | D:1 | Found a faded altar of an unknown god. 990 | D:2 | Noticed Terence 1013 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_d, layout_basic, serial_glass, glass_columns_a, glass_columns_a, dreamdust_ecumenical_altar_angels_and_demons, nrook_uturn, grunt_decor_one_mirror D:2: layout_basic, serial_shops, nicolae_shop_waterfront, uniq_natasha, uniq_jessica, uniq_terence Action || total -------------------------++------- Melee: Unarmed || 4 Tentacles || 2 Constrict || 1 Cast: Magic Dart || 30 Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 8