Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 10919195204199480186 0 nshep25 the Vexing (level 1, 11/11 HPs) Began as an Octopode Wanderer on Oct 25, 2022. Got out of the dungeon alive. The game lasted 00:00:09 (1 turns). nshep25 the Vexing (Octopode Wanderer) Turns: 1, Time: 00:00:09 Health: 11/11 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 hat (worn) Potions b - a potion of lignification Skills: + Level 1.0 Dodging + Level 1.3 Stealth + Level 2.0 Spellcasting + Level 3.0 Hexes + Level 2.0 Transmutations + Level 1.1 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 40% N/A 6% 1 Beastly Appendage Tmut 14% N/A 10% 1 Wereblood Tmut 7% N/A 14% 2 Summon Guardian Golem Hex/Summ 6% N/A 34% 3 Petrify Tmut/Erth 4% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, nshep25 the Octopode Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found 8 gold pieces and a robe. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of lignification, a +0 hat; and the following spells available to memorise: Slow, Beastly Appendage, Wereblood, Summon Guardian Golem, Petrify. Unknown command. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ..... ..... ..... ..... .....# #..... ......###...... ............... #..[......# #.......# #...@...# #..$....# #.........# ............... ......###...... .....# #..... ..... ..... ..... ..... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nshep25 the Octopode Wanderer began the quest for the Orb. 0 | D:1 | nshep25 set off with the following items: a +0 dagger, a | potion of lignification, a +0 hat; and the following spells | available to memorise: Slow, Beastly Appendage, Wereblood, | Summon Guardian Golem, Petrify. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_loops_ring, hellmonk_ecumenical_altar_prayer_group