Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 10101210443139605900 60 nshep25 the Conjurer (level 3, -7/24 HPs) Began as a Demonspawn Conjurer on Mar 21, 2024. Mangled by an ice beast (10 damage) ... on level 6 of the Dungeon. The game lasted 00:08:03 (2328 turns). nshep25 the Conjurer (Demonspawn Conjurer) Turns: 2328, Time: 00:08:03 Health: -7/24 AC: 3 Str: 7 XL: 3 Next: 80% Magic: 3/6 EV: 12 Int: 20 God: Gold: 136 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . t - +2 whip (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . j - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: foul stench 1, magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 136 gold pieces. Inventory: Hand Weapons c - a +0 dagger t - a +2 whip of draining (weapon) Missiles r - 10 poisoned darts Armour a - a +0 robe (worn) j - a +0 helmet (worn) Scrolls f - a scroll of amnesia {unknown} g - a scroll of immolation {unknown} i - 2 scrolls of enchant armour {unknown} k - a scroll of brand weapon {unknown} l - a scroll of revelation {unknown} n - a scroll of poison {unknown} o - 2 scrolls of identify {unknown} p - 4 scrolls of blinking {unknown} q - a scroll of teleportation {unknown} s - a scroll of fear {unknown} Potions b - a potion of magic d - 3 potions of curing {unknown} e - a potion of brilliance {unknown} h - 2 potions of invisibility {unknown} m - a potion of enlightenment {unknown} Skills: + Level 1.9 Dodging + Level 2.0 Stealth + Level 2.5 Spellcasting + Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 41% 3 Flame Wave Conj/Fire 12% 2d6 47% 4 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Sticky Flame Fire/Alch 2% 2d4 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You regenerate magic rapidly. Message History t - a +2 whip of draining (weapon) An ice beast comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (78% to hit) The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) The ice beast barely misses you. The searing ray misses the ice beast. The ice beast misses you. The searing ray hits the ice beast. The ice beast is moderately wounded. The ice beast misses you. The searing ray hits the ice beast. The ice beast is moderately wounded. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the ice beast. The ice beast is moderately wounded. The ice beast barely misses you. You hit the ice beast but do no damage. You drain the ice beast. The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * The ice beast attacks as it pursues you! The ice beast misses you. The ice beast attacks as it pursues you! The ice beast hits you but does no damage. The ice beast attacks as it pursues you! The ice beast hits you but does no damage. The ice beast attacks as it pursues you! The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... #### ##### #..# #...# #..# #.# #..# #.# # #..# #.# #####.#..# #.# .........# #.# .........######.# ............@Y..# ........######### ........# ......... ......... ......... ....... You could see an ice beast (drained). Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 7 ball pythons 4 endoplasms 2 giant cockroaches A goblin (D:1) 6 hobgoblins 6 jackals (D:1) A quokka (D:2) 3 bats 7 kobolds 5 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nshep25 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 409 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 409 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 590 | D:1 | Learned a level 2 spell: Searing Ray 1342 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1342 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1764 | D:2 | Reached skill level 5 in Conjurations 2297 | D:3 | You fall into a shaft and drop 3 floors! 2314 | D:6 | Noticed an ice beast 2328 | D:6 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic D:2: layout_basic D:3: layout_loops_cross, serial_bayou, serial_bayou_pond_a, serial_bayou_pond_b, serial_bayou_lake_a, serial_bayou_crossing, chequers_ecumenical_altar_twisty, kennysheep_generic_room_2 D:6: layout_basic, serial_shops, shop_fountains, grunt_decor_mini_mirrors, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Conjurations | 5 | 5.0 Dodging | | 1.9 Spellcasting | | 2.5 Action || total ---------------------------++------- Melee: Dagger || 11 Whip || 2 Cast: Magic Dart || 95 Searing Ray || 2 Armour: Robe || 15 Dodge: Dodged || 20