Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 2335415923331375548 56 null22222 the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Apr 9, 2025. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:11:02 (1129 turns). null22222 the Conjurer (Deep Elf Conjurer) Turns: 1129, Time: 00:11:02 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 69% Magic: 7/11 EV: 11 Int: 24 God: Gold: 69 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Armour a - a +0 robe (worn) Talismans i - a flux talisman Scrolls e - 2 scrolls of blinking {unknown} Potions b - a potion of magic c - 2 potions of degeneration {unknown} d - a potion of haste {unknown} f - 2 potions of heal wounds {unknown} g - a potion of berserk rage {unknown} h - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.5 Stealth + Level 4.5 Spellcasting - Level 5.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (almost dead, 93% to hit) The searing ray hits the ribbon worm. The ribbon worm is almost dead. (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The searing ray hits the ribbon worm! You kill the ribbon worm! You start resting. Magic restored. You start resting. A gnoll comes into view. It is wielding a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, 82% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! (Press . to maintain the ray.) You hear a shout! The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. You start resting. A gnoll comes into view. It is wielding a +0 club. The web tears apart. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. You die... #.# #.# ##.# ###..#### ##.†.....# # ######..#..##.# #. #......###..#.# #.. #....)##.##...########.. #.....g@.#....>#........ #...#.##.##.#........... #..####...####.......... #.## .)... ##.######.. #..####...####..# # ##..#.##.##.#..## ##....#.# )†..# ###.##!##....# #...###....# You could see a gnoll. Vanquished Creatures A gnoll (D:2) 2 ribbon worms (D:2) 4 orcs (D:2) 7 ball pythons 3 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) 3 goblins 4 hobgoblins 5 kobolds A quokka (D:1) A frilled lizard (D:2) 2 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | null22222 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 163 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 397 | D:1 | Reached skill level 5 in Conjurations 848 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 884 | D:2 | Learned a level 2 spell: Searing Ray 1129 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_loops_ring, amcnicky_mini_corridor_feature D:2: layout_loops_cross, hellmonk_ecumenical_altar_watching_god, minmay_fractal_squares_gapless_5 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Spellcasting | 4 | 4.5 Dodging | | 2.4 Stealth | | 2.5 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 63 Searing Ray || 8 Armour: Robe || 19 Dodge: Dodged || 14