Dungeon Crawl Stone Soup version 0.33-a0-566-gaf1b155deb (webtiles) character file. nullsrc the Chucker (Gnoll Wanderer) Turns: 682, Time: 00:05:42 Health: 20/20 AC: 2 Str: 8 XL: 2 Next: 95% Magic: 5/5 EV: 10 Int: 12 God: Gold: 48 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 48 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles d - 12 poisoned darts (quivered) Armour c - a +0 robe (worn) Scrolls b - a scroll of teleportation Potions e - 2 emerald potions f - an orange potion Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 6.5 Throwing + Level 0.5 Armour + Level 0.5 Dodging + Level 0.5 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 2.7 Spellcasting + Level 0.4 Conjurations + Level 2.0 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 0.4 Fire Magic + Level 5.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.7 Invocations + Level 2.5 Evocations + Level 2.5 Shapeshifting You have 5 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 2% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 9% 3 Slow Hex 24% N/A 11% 1 Hailstorm Conj/Ice 8% 3d5 22% 3 Dazzling Flash Hex/Fire 8% N/A 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded) You freeze the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead) You freeze the endoplasm. You kill the endoplasm! A frilled lizard comes into view. The frilled lizard unfolds its giant frill. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard You freeze the frilled lizard. You kill the frilled lizard! You see here a frilled lizard corpse. A goblin comes into view. It is wielding a +0 dagger. Found 11 gold pieces. The goblin shouts! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger You freeze the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse You now have 35 gold pieces (gained 11). You now have 44 gold pieces (gained 9). You now have 48 gold pieces (gained 4). There is a dry fountain here. As you open the large door, it creaks loudly! .#..###............#...###.#.#.## .....#######..#..#........>...... .P...## ##....#.###.###.#.#.## .♣...#P#######.......#.###.#.#.## ...♣.#♣.'.P###...#...#.#........# ..♣P.#.P#.♣P###......#.....#....# .....####..P####.....#..##.#....# .....P.#...P#♣P#.....#.....#....# P..[...'...♣#P.'@..........#....# .♣.♣...'..