Seeded DCSS version 0.33.0-5-g142d7109a3 (webtiles) character file. Game seed: 709880035749484203 (custom seed) 1 numbers102 the Vexing (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on May 5, 2025. Slain by a kobold ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:35 (78 turns). numbers102 the Vexing (Poltergeist Enchanter) Turns: 78, Time: 00:00:35 Health: 0/11 AC: 2 Str: 4 XL: 1 Next: 20% Magic: 3/3 EV: 11 Int: 17 God: Gold: 11 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Potions c - 2 potions of invisibility d - a potion of resistance {unknown} Skills: + Level 0.1 Fighting - Level 1.1 Short Blades - Level 2.1 Dodging + Level 4.4 Stealth - Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Press ? for a list of commands and other information. Found 3 stones, 11 gold pieces and a spear. Found a staircase leading out of the dungeon. You now have 11 gold pieces. d - a sedimented grey potion You reach down and open the door. There is an open door here. Found a mace. What are your orders? t - Wail! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You wail for attention! You hear a shout! You hear an angry hiss. You see here a +0 mace. A hobgoblin comes into view. A kobold comes into view. It is wielding a +0 club. The hobgoblin shouts! There is an open door here. You hit the hobgoblin but do no damage. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin hits you. You barely miss the hobgoblin. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. You start resting. HP restored. There is an open door here. You hit the kobold but do no damage. The kobold hits you but does no damage. You closely miss the kobold. The kobold hits you with a +0 club. You hit the kobold but do no damage. The kobold hits you with a +0 club. You are too injured to fight recklessly! You barely miss the kobold. The kobold hits you with a +0 club. You die... ##+ # #.... ß...ß #.!. #.#.## .... ß.#.ß# . ##.. ##.#.## .. ..########ß...ß## ..#.####.#ß#ß#ß#ß#...#ß# .........#.............. #K@.'.#####(..<...# #.#.#...†.......... #.#.#ß#ß#ß#ß#...#ß# #.#.########ß...ß## #..####.#........##.#.## #.........)..##..#ß.#.ß# .####.....## #.#.## #.#....# ß. .ß #.#........ You could see a kobold. Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | numbers102 the Poltergeist Enchanter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 78 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_loops_ring, chequers_ecumenical_altar_lobes, nicolae_shop_information_kiosk, minmay_strange_pillars Action || total ---------------------------++------- Melee: Dagger || 10 Armour: Skin || 6 Dodge: Dodged || 2