Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 1780717721589325984 0 oc3rt the Caller (level 1, 16/16 HPs) Began as a Human Wanderer on June 4, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (100 turns). oc3rt the Caller (Human Wanderer) Turns: 100, Time: 00:00:08 Health: 16/16 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Gold: 10 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) f - a +0 dagger Armour d - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} Potions b - a potion of curing Skills: + Level 2.0 Fighting + Level 1.0 Throwing + Level 2.0 Stealth + Level 1.0 Spellcasting + Level 3.0 Summonings + Level 1.0 Necromancy You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Summon Small Mammal Summ 28% 10% 1 Call Imp Summ 7% 14% 2 Magic Dart Conj 0% 32% 1 Blink Tloc N/A 43% 2 Slow Hex 0% 43% 2 Call Canine Familiar Summ 7% 28% 3 Conjure Flame Conj/Fire 0% 67% 3 Mephitic Cloud Conj/Pois/Air 0% 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, oc3rt the Human Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a +0 robe, a +0 dagger; and the following spells available to memorise: Summon Small Mammal, Call Imp, Magic Dart, Blink, Slow, Call Canine Familiar, Conjure Flame, Mephitic Cloud. You open the door. There is an open door here. Found an escape hatch in the floor. You now have 10 gold pieces. c - a scroll labelled RIDIZA BEEWKO As you open the door, it creaks loudly! There is an open door here. An ooze comes into view. The ooze quivers. An ooze is nearby! An ooze is nearby! An ooze is nearby! An ooze is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. .. .. J##.######.## ............ #........... #........... #........... ###........... #.....@....... ###### #......####.## .....#### #......## .###....###.......# .##.......#.....#.# ................#.# ..##.++++++.....#.# .....+....+.#####.. .###.+....+.# #. You could see an ooze. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | oc3rt the Human Wanderer began the quest for the Orb. 0 | D:1 | oc3rt set off with the following items: a +0 club, a potion | of curing, a +0 robe, a +0 dagger; and the following spells | available to memorise: Summon Small Mammal, Call Imp, Magic | Dart, Blink, Slow, Call Canine Familiar, Conjure Flame, | Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 100 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_basic, st_stairs_9