Dungeon Crawl Stone Soup version 0.31-a0-1589-g8f5e8aebd6 (webtiles) character file. Game seed: 3049809408621243428 9 octoduck the Magician (level 2, 0/22 HPs) Began as a Djinni Fire Elementalist on Jan 6, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:58 (191 turns). octoduck the Magician (Djinni Fire Elementalist) Turns: 191, Time: 00:01:00 Health: 0/22 AC: 2 Str: 7 XL: 2 Next: 20% Gold: 31 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . b - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of torment {unknown} Skills: * Level 1.0 Fighting - Level 2.1 Dodging + Level 1.7 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes Level 0.0 Charms + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations Level 0.0 Transmutations + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 4% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 14% 3 d - Inner Flame Hex/Fire 12% N/A 14% 3 e - Flame Wave Conj/Fire 12% 2d6 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal closely misses you. Unknown command. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. The jackal closely misses you. The jackal bites you. The jackal completely misses you. Unknown command. The jackal attacks as it pursues you! The jackal closely misses you. The jackal barely misses you. The jackal bites you but does no damage. The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the jackal. The jackal is almost dead. The foxfire hits the jackal. You kill the jackal! Your Fighting skill increases to level 1! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. Your magical contamination has completely faded away. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is almost dead. The jackal's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... .....##....####.## # #...##.#### .. #.#.#.#.##.# .#.#........# .....#.#.†.######## .....#.#........... ####.......#.##.######. #.# .....# #..#†##.#....# #.# ....# #..@h##.#.##.# #.# ...# #....##.#..#.# # #.# #+#..# #..#.##.#.<#.# ###.###....###..#.##.####.# .....##....#..............# .....###..#.....#...####### ................+..## ..>.......#.....###### .........>............. You could see a jackal (combustible). Vanquished Creatures An endoplasm (D:1) 2 goblins (D:1) 3 jackals (D:1) A bat (D:1) A rat (D:1) 8 creatures vanquished. Vanquished Creatures (others) 20 foxfires (D:1) 20 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | octoduck the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | octoduck set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 178 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 190 | D:1 | Reached skill level 1 in Fighting 191 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_basic, chequers_serial_rivers_room_b Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Action || total ---------------------------++------- Cast: Foxfire || 13 Scorch || 2 Armour: Robe || 19 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 190 | 149 | 41 | 4 | 61 | 1 | 190.0 | Dungeon | 190 | 149 | 41 | 4 | 61 | 1 | 190.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 190 daAuts