Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 18206165485668520223 44 octoduck the Magician (level 3, -1/28 HPs) Began as a Djinni Hedge Wizard on Aug 25, 2024. Slain by a gnoll ... wielding a +0 spear (10 damage) ... on level 2 of the Dungeon. The game lasted 00:06:02 (1815 turns). octoduck the Magician (Djinni Hedge Wizard) Turns: 1815, Time: 00:06:02 Health: -1/28 AC: 2 Str: 9 XL: 3 Next: 85% Gold: 37 EV: 12 Int: 17 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) d - a +1 short sword of draining Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery g - a ring of fire Potions e - a potion of brilliance {unknown} f - a potion of curing {unknown} Skills: + Level 2.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes Level 0.0 Charms + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations Level 0.0 Transmutations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Slow Hex 56% N/A 4% 1 c - Blink Tloc 28% N/A 6% 2 d - Call Imp Summ 28% N/A 6% 2 e - Mephitic Cloud Conj/Alch/Air 14% N/A 12% 3 f - Freeze Ice 56% 1d7 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and wearing a +0 leather armour (heavily wounded, slow, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and wearing a +0 leather armour (heavily wounded, slow, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll closely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and wearing a +0 leather armour (heavily wounded, slow, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll is no longer moving slowly. The gnoll closely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and wearing a +0 leather armour (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. A quokka comes into view. The gnoll misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and wearing a +0 leather armour (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear! The gnoll hits you from afar with a +0 spear! You die... #.# #####.# #.....# #.##### #.# #.# #.# ##.########.######.# #...............##.# #...###@########.##.# ... #)# #.##.# . ##g## #.##.# ##.gg## #g##.# ..##.....######.##.# ...........gg.......# ##.##.....######.#### # ##...#######.# #...).......# You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) A ribbon worm (D:2) 4 endoplasms (D:1) A giant cockroach (D:2) 4 goblins 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 3 bats (D:1) A frilled lizard (D:2) 3 kobolds (D:1) 2 rats 24 creatures vanquished. Vanquished Creatures (collateral kills) An orc (D:2) A giant cockroach (D:2) A goblin (D:2) A kobold (D:2) 4 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | octoduck the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | octoduck set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 414 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 484 | D:1 | Reached skill level 1 in Fighting 509 | D:1 | Found a faded altar of an unknown god. 1045 | D:2 | Reached XP level 3. HP: 26/27 MP: 0/0 1045 | D:2 | Learned a level 1 spell: Freeze 1815 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_small, layout_loops_ring, ebering_ecumenical_altar_abandoned D:2: layout_loops_ring, nicolae_grassy_gnolls Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.1 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Melee: Dagger || 17 Cast: Magic Dart || 55 Slow || 42 Call Imp || 12 Freeze || 3 Use: Scroll || 4 Armour: Robe || 17 Dodge: Dodged || 26