Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 14140785585793349161 15 octoduck the Magician (level 2, 0/22 HPs) Began as a Djinni Fire Elementalist on Sept 12, 2024. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:54 (1274 turns). octoduck the Magician (Djinni Fire Elementalist) Turns: 1274, Time: 00:02:55 Health: 0/22 AC: 2 Str: 7 XL: 2 Next: 65% Gold: 42 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . d - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles c - a throwing net Armour a - a +0 robe (worn) g - a +0 leather armour Scrolls b - a scroll of identify {unknown} e - a scroll of blinking {unknown} Potions f - a potion of brilliance {unknown} h - a potion of curing {unknown} Skills: + Level 1.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 26% 2d12 14% 3 d - Inner Flame Hex/Fire 13% N/A 14% 3 e - Flame Wave Conj/Fire 13% 2d6 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Flames lash the hobgoblin. You kill the hobgoblin! You start resting. HP restored. h - a fizzy grey potion 3 gnolls come into view. The gnoll shouts! x2 A gnoll comes into view. It is wielding a +0 spear. The gnoll moves out of view. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll but does no damage. The foxfire hits the gnoll. The gnoll is lightly wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is moderately wounded. The foxfire hits the gnoll. The gnoll is heavily wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is almost dead. The gnoll's fire resistance burns away. The gnoll hits you from afar with a +0 spear. The gnoll hits you from afar with a +0 spear! The gnoll is no longer more vulnerable to fire. There is a stone staircase leading up here. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. You kill the gnoll! The foxfire hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear! You die... ........#.# #.# . ..####.###.# ## #+#.###......# .. #.#.#....##### ##.#.#.........# #.....####.....# #..##.####)g...# #.......§§†....## #.###.#.§@........ ......####.#.### ###...# ..... #...# .###.# #.... .# .. #..### #..# You could see a gnoll. Vanquished Creatures A gnoll (D:2) A giant cockroach (D:1) A hobgoblin (D:2) 3 jackals (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 15 creatures vanquished. Vanquished Creatures (others) 40 foxfires 40 creatures vanquished. Grand Total: 55 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | octoduck the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | octoduck set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 500 | D:1 | Found a faded altar of an unknown god. 867 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 892 | D:1 | Reached skill level 1 in Fighting 1274 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_basic, shapermc_ecumenical_altar_totnotflames D:2: layout_basic, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Foxfire || 24 Scorch || 3 Armour: Robe || 11 Dodge: Dodged || 4