Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1198149650362039240 62 octoduck the Conjurer (level 3, -7/19 HPs) Began as a Deep Elf Conjurer on Jan 29, 2025. Killed by divine providence ... invoked by an orc priest (17 damage) ... on level 2 of the Dungeon. The game lasted 00:03:26 (1340 turns). octoduck the Conjurer (Deep Elf Conjurer) Turns: 1340, Time: 00:03:26 Health: -7/19 AC: 2 Str: 6 XL: 3 Next: 85% Magic: 6/9 EV: 12 Int: 22 God: Gold: 56 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery h - a ring of ice Potions b - a potion of magic d - 2 potions of degeneration f - a potion of lignification g - a potion of brilliance {unknown} Skills: + Level 3.5 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting * Level 5.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (severely wounded, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is severely wounded. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You climb downwards. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! Ouch! That really hurt! The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest closely misses you. The searing ray hits the orc priest but does no damage. The orc priest is heavily wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... ... # #. #.# ## #.# # # #.# #.## #.# #... ########.#### #### #...........# # #...#.##†##.# ### # #.....##@##.###.######### #.#.#.##o........##.o).). #.....#####.##...##.##### #.#)#.#####.##......# #...........##...#### ################## You could see an orc priest. Vanquished Creatures An orc wizard (D:2) An adder (D:2) 3 ball pythons 2 endoplasms (D:1) 2 giant cockroaches (D:1) 5 goblins A hobgoblin (D:1) 4 jackals (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | octoduck the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 216 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 256 | D:1 | Learned a level 2 spell: Searing Ray 418 | D:1 | Reached skill level 5 in Conjurations 611 | D:1 | Noticed a shining eye 612 | D:1 | Found a faded altar of an unknown god. 616 | D:1 | Noticed a shining eye 619 | D:1 | Noticed a golden eye 619 | D:1 | Noticed an eye of devastation 1170 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1340 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_basic, hellmonk_ecumenical_altar_watching_god D:2: layout_loops_cross, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, basic_altar, chequers_garden Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.5 Conjurations | 5 | 5.5 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Magic Dart || 49 Searing Ray || 8 Use: Scroll || 3 Armour: Robe || 6 Dodge: Dodged || 6