Dungeon Crawl Stone Soup version 0.32.0-10-g6daa67bc45 (webtiles) character file. Game seed: 13403034942395822765 106 ojifijod the Magician (level 5, -4/35 HPs) Began as a Djinni Conjurer on Sept 7, 2024. Slain by Grinder (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:50 (1899 turns). ojifijod the Magician (Djinni Conjurer) Turns: 1899, Time: 00:02:50 Health: -4/35 AC: 2 Str: 6 XL: 5 Next: 10% Gold: 89 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 89 gold pieces. Inventory: Missiles c - a throwing net Armour a - a +0 robe (worn) Scrolls b - 3 scrolls of immolation {unknown} d - a scroll of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of acquirement {unknown} i - a scroll of brand weapon {unknown} j - a scroll of revelation {unknown} Potions f - a potion of curing {unknown} g - 2 potions of attraction {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.0 Spellcasting + Level 5.0 Conjurations + Level 5.0 Hexes + Level 5.0 Summonings + Level 5.0 Necromancy + Level 5.0 Translocations + Level 5.0 Fire Magic + Level 5.0 Ice Magic + Level 5.0 Air Magic + Level 5.0 Earth Magic + Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 13% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 13% 4 e - Slow Hex 100% N/A 1% 1 f - Jinxbite Hex 54% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Grinder is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits Grinder! Grinder is severely wounded. The searing ray misses Grinder. Grinder hits you. You writhe in agony. The searing ray hits Grinder! Grinder is almost dead. You finish channelling your searing ray. Grinder gestures at you. You struggle to resist. Grinder misses you. The magic dart hits Grinder but does no damage. Grinder is almost dead. Grinder gestures at you. You suddenly lose the ability to move! Grinder hits you! You writhe in agony. Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * You can move again. Unknown command. Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Grinder Aim: Grinder (almost dead, 77% to hit) The searing ray hits Grinder. Grinder is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Grinder hits you. You die... Grinder sighs, "Dead already? I want a refund." .##.##.# .#...#. ... ......## #.# ... ..## #.# #.###..### #.# ##.##.....# #.# #.........# #.# #.#.#.#.#.# #5# ##.........## #@# #..#.#.#.#..####.# ..............##.# ...#.#.#.#.#...#.# .................# ...#.#.#.#.#...#.# ...........##.##.# #.......########.# ##...#### #.# You could see Grinder. Vanquished Creatures 4 adders 2 dart slugs (D:1) A ribbon worm (D:2) 3 bats 5 endoplasms 2 giant cockroaches (D:1) 9 goblins 7 hobgoblins 2 jackals (D:2) A quokka (D:1) 6 ball pythons 6 frilled lizards 10 kobolds 4 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ojifijod the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ojifijod set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 162 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 306 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 306 | D:1 | Learned a level 1 spell: Slow 1081 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1579 | D:3 | Reached skill level 5 in Spellcasting 1579 | D:3 | Reached skill level 5 in Conjurations 1579 | D:3 | Reached skill level 5 in Hexes 1579 | D:3 | Reached skill level 5 in Summonings 1579 | D:3 | Reached skill level 5 in Necromancy 1579 | D:3 | Reached skill level 5 in Translocations 1579 | D:3 | Reached skill level 5 in Fire Magic 1579 | D:3 | Reached skill level 5 in Ice Magic 1579 | D:3 | Reached skill level 5 in Air Magic 1579 | D:3 | Reached skill level 5 in Earth Magic 1579 | D:3 | Reached skill level 5 in Alchemy 1579 | D:3 | Reached XP level 5. HP: 33/35 MP: 0/0 1579 | D:3 | Learned a level 2 spell: Jinxbite 1885 | D:3 | Noticed Grinder 1896 | D:3 | Paralysed by Grinder for 3 turns 1899 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_loops_ring D:2: layout_rooms, minmay_misc_feat_pillars, grunt_ministairs_14 D:3: layout_loops_corners, serial_glass, glass_columns_c, glass_columns_b, chequers_serial_rivers_room_a, dilly_guarded_unrand_morg, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 71 | 44 || 115 Searing Ray | | 3 || 3 Armour: Robe | 6 | 5 || 11 Dodge: Dodged | 2 | 5 || 7