Dungeon Crawl Stone Soup version 0.32.0-11-ga5df4b8d09 (webtiles) character file. Game seed: 8535649523867940087 22 ojifijod the Magician (level 3, -4/25 HPs) Began as a Djinni Conjurer on Sept 9, 2024. Slain by Terence ... wielding a +0 morningstar (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:29 (996 turns). ojifijod the Magician (Djinni Conjurer) Turns: 996, Time: 00:01:30 Health: -4/25 AC: 4 Str: 6 XL: 3 Next: 7% Gold: 23 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ i - +2 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 helmet i - a +2 hat (worn) Scrolls b - a scroll of summoning {unknown} c - 2 scrolls of fog {unknown} e - a scroll of noise {unknown} f - a scroll of identify {unknown} h - a scroll of acquirement {unknown} Potions g - a potion of attraction {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Sandblast Erth 42% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits Terence. Terence is moderately wounded. The magic dart hits Terence. Terence is moderately wounded. The magic dart hits Terence but does no damage. Terence is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 chain mail (moderately wounded, 87% to hit) The blast of sand hits Terence. Terence is heavily wounded. Terence hits you with a +0 morningstar. Unknown command. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 chain mail (heavily wounded, 87% to hit) The blast of sand hits Terence! Terence is almost dead. Terence misses you. Terence hits you with a +0 morningstar! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 chain mail (almost dead, 87% to hit) The blast of sand hits Terence but does no damage. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 morningstar. You die... Terence says, "Finally, peace and quiet." ..##.# #######.### ..........# ####. ########..#...... ##.#...... #.#...... ###.†....# #..>..#### #..@..# #...@...... #.......... #.^........ #.......... #.......... ####....?.. ....... You could see Terence. Vanquished Creatures 4 ball pythons (D:1) 2 endoplasms (D:1) 2 giant cockroaches A goblin (D:1) A hobgoblin (D:1) 4 jackals (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 2 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ojifijod the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ojifijod set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 186 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 835 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 835 | D:1 | Learned a level 1 spell: Sandblast 987 | D:2 | Noticed Terence 996 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_wood_between_worlds, layout_loops_ring D:2: layout_basic, shapermc_ecumenical_altar_pompeii, minmay_split_cup_large, uniq_robin, uniq_terence, uniq_natasha, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 52 Sandblast || 3 Armour: Robe || 14 Dodge: Dodged || 8