Dungeon Crawl Stone Soup version 0.31-a0-845-g9abc20d24f (webtiles) character file. Game seed: 13496571298504865963 151419 olddryhag the Arsonist (level 17, -21/140 HPs) Began as a Purple Draconian Conjurer on Oct 2, 2023. Was an Initiate of Gozag. Killed by an exploding ball lightning (27 damage) ... on level 1 of the Shoals. The game lasted 02:33:58 (62360 turns). olddryhag the Arsonist (Purple Draconian Conjurer) Turns: 62360, Time: 02:33:58 Health: -21/140 AC: 22 Str: 16 XL: 17 Next: 0% Magic: 17/31 EV: 20 Int: 30 God: Gozag Gold: 3539 SH: 0 Dex: 11 Spells: 0/36 levels left rFire + . . v - staff of the Vendetta {Drain rCorr Str+5 Stlth+ Conj} rCold . . . S - orb {*channel} rNeg . . . (body armour unavailable) rPois . B - +2 hat rElec . C - +2 cloak rCorr + R - +2 pair of gloves of Tyotimyi {Will+ Int+2} SInv + W - +4 pair of boots "Kolapn" {rF+ Int+4} Will +++.. h - amulet of regeneration Stlth ++++ e - ring of see invisible HPRegen 1.23/turn c - +5 ring of evasion MPRegen 0.22/turn %: channel magic (20%) @: very slightly contaminated A: breathe power, AC +9, unfitting armour, cold-blooded a: Breathe Dispelling Energy, Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 1 of the Shoals. You worshipped Gozag. Gozag was most pleased with you. You visited 5 branches of the dungeon, and saw 25 of its levels. You visited 1 bazaar. You also visited: Bailey. You collected 10253 gold pieces. You spent 3212 gold pieces at shops. You paid 3502 gold pieces to Gozag. Inventory: Hand Weapons P - the +2 rapier of Cheese {flame, *Noise rN+ Will+ Dex+5} (You bought it in a shop on level 12 of the Dungeon) Dex+5: It affects your dexterity (+5). rN+: It protects you from negative energy. Will+: It increases your willpower. *Noise: It may make a loud noise when swung. Q - a +8 war axe of flaming Armour i - a +0 pair of boots of rampaging B - a +2 hat (worn) C - a +2 cloak (worn) H - the orb "Soge" {*Rage, rF+ rCorr Stlth+} (You found it on level 2 of the Lair of Beasts) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. O - the +2 pair of boots of Qazlal's Benevolence {Str+3 Int+3} (You acquired it on level 5 of the Lair of Beasts) Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). R - the +2 pair of gloves of Tyotimyi (worn) {Will+ Int+2} (You found it on level 2 of the Lair of Beasts) Int+2: It affects your intelligence (+2). Will+: It increases your willpower. S - an orb of energy (worn) W - the +4 pair of boots "Kolapn" (worn) {rF+ Int+4} (You bought it in a shop on level 2 of the Lair of Beasts) Int+4: It affects your intelligence (+4). rF+: It protects you from fire. X - a +2 buckler of protection Y - a +0 cloak of poison resistance Magical Staves v - the staff of the Vendetta (weapon) {Drain rCorr Str+5 Stlth+ Conj} (You acquired it on level 2 of the Lair of Beasts) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. y - a staff of cold Jewellery c - a +5 ring of evasion (right hand) e - a ring of see invisible (left hand) f - a ring of flight h - an amulet of regeneration (around neck) o - a ring of willpower w - a ring of wizardry x - a ring of magical power D - a ring of protection from fire E - the amulet "Rexeorus" {Acrobat Harm Stlth+} (You found it on level 13 of the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. K - the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} (You found it on level 9 of the Dungeon) [amulet of nothing] AC+8: It affects your AC (+8). rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. rPois: It protects you from poison L - a ring of resist corrosion Wands k - a wand of polymorph (13) s - a wand of roots (8) G - a wand of mindburst (13) M - a wand of flame (19) V - a wand of quicksilver (5) Scrolls b - a scroll of teleportation g - 6 scrolls of poison n - a scroll of torment t - 6 scrolls of fog u - a scroll of amnesia z - 2 scrolls of immolation A - 2 scrolls of blinking F - 8 scrolls of identify I - 5 scrolls of vulnerability J - 2 scrolls of noise Potions a - 8 potions of might d - 2 potions of attraction j - 2 potions of heal wounds l - 3 potions of mutation m - 3 potions of lignification p - 2 potions of enlightenment q - 2 potions of curing r - 2 potions of brilliance N - a potion of berserk rage T - a potion of ambrosia Z - 4 potions of resistance Miscellaneous U - a lightning rod (4/4) Skills: + Level 10.1 Fighting - Level 4.6(5.0) Short Blades - Level 2.7(4.1) Long Blades + Level 6.2 Axes + Level 8.5 Staves + Level 9.0 Dodging - Level 5.7 Stealth + Level 4.5 Shields - Level 0.8 Unarmed Combat + Level 10.4 Spellcasting + Level 10.0 Conjurations + Level 9.6 Hexes * Level 10.6 Fire Magic - Level 8.0 Ice Magic * Level 10.6 Air Magic - Level 7.5 Earth Magic + Level 9.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Petrify Tmut/Erth 38% N/A 19% 4 b - Conjure Ball Lightni Conj/Air 43% 3x3d15 21% 6 c - Freezing Cloud Conj/Ice/Air 41% 6-21 8% 5 d - Plasma Beam Fire/Air 34% 2x1d47 17% 6 e - Metabolic Englaciati Hex/Ice 31% N/A 10% 5 f - Apportation Tloc 30% N/A 11% 1 h - Sticky Flame Conj/Fire 86% 2d10 3% 4 i - Arcjolt Conj/Air 43% 1d53 6% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Sandblast Erth 100% 2d20 1% 1 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Jinxbite Hex 100% N/A 1% 2 Searing Ray Conj 100% 2d8 1% 2 Static Discharge Conj/Air 100% 2-7/arc 1% 2 Swiftness Air 68% N/A 1% 3 Dazzling Flash Conj/Hex 100% N/A 2% 3 Stone Arrow Conj/Erth 100% 3d13 2% 3 Frozen Ramparts Ice 100% 1d16 3% 3 Ozocubu's Armour Ice 59% N/A 3% 3 Airstrike Air 34% 2d(5-21) 3% 4 Fulminant Prism Conj/Hex 42% 3d19 3% 4 Brom's Barrelling Bould Conj/Erth 80% 2d9 4% 4 Passwall Tmut/Erth 31% N/A 5% 2 Summon Guardian Golem Hex/Summ 44% N/A 6% 3 Necrotise Necr 60% 1d7 11% 1 Summon Small Mammal Summ 60% N/A 11% 1 Summon Lightning Spire Summ/Air 47% N/A 12% 4 Vhi's Electric Charge Tloc/Air 94% N/A 12% 4 Iskenderun's Mystic Bla Conj/Tloc 62% 2d13 13% 4 Lesser Beckoning Tloc 30% N/A 14% 2 Sublimation of Blood Necr 15% N/A 14% 2 Call Canine Familiar Summ 15% N/A 24% 3 Gell's Gravitas Tloc 15% N/A 24% 3 Teleport Other Tloc 15% N/A 24% 3 Vampiric Draining Necr 15% 2d7 24% 3 Agony Necr 15% N/A 85% 5 Alistair's Intoxication Tmut/Pois 10% N/A 85% 5 Discord Hex 32% N/A 99% 8 Dispersal Tloc 7% N/A 100% 6 Disjunction Tloc 7% N/A 100% 8 Simulacrum Ice/Necr Unusable N/A N/A 6 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:11 Shoals (1/4) Lair:2 Snake (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (2/4) D:15 Bailey (visited) Altars: Ashenzari Cheibriados Fedhas Gozag Makhleb Nemelex Xobeh Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Jiyva Shops: D:2 [ D:4 [ D:5 ( D:6 (*[ D:12 ( Orc:1 !?* Orc:2 [:*: Lair:2 * Shoals:1 ! Portals: Hell: Depths:1 Annotations: Lair:2 Mlioglotl Depths:2 exclusion: flayed ghost Innate Abilities, Weirdness & Mutations You can breathe bolts of dispelling energy. Your rich purple scales are hard. (AC +9) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The boomerang barely misses you. A skyshark comes into view. Casting: Conjure Ball Lightning (dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! 3 ball lightnings come into view. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you! The merfolk throws a boomerang. The boomerang hits your ball lightning!! Your ball lightning explodes! The blast of lightning engulfs the plant!! The plant begins to die. The plant is lightly damaged. The blast of lightning engulfs the merfolk!! The merfolk is moderately wounded. The blast of lightning engulfs the plant!! The plant begins to die. The plant is lightly damaged. The blast of lightning engulfs you!! The blast of lightning engulfs the merfolk!! The merfolk is moderately wounded. The merfolk throws a boomerang. The boomerang hits you but does no damage. You hear a shout! You hear an angry hiss. You hear a shout! x2 You hear an angry hiss. A merfolk comes into view. It is wielding a +0 trident. Found a scroll of identify. The merfolk throws a boomerang. The boomerang hits you! * * * LOW HITPOINT WARNING * * * Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you!! * * * LOW HITPOINT WARNING * * * The blast of lightning engulfs the merfolk!! The merfolk is almost dead. Your ball lightning explodes! The blast of lightning engulfs you!! You die... Your body crumbles into a pile of gold. ~~~~~~~~~~~~~~.~~P ~~~~~~~~~.~~~~~P≈~ ~~~~~~~~...~~~PP~~ ~~~l~~~~...~..~P≈~ ~~~~...§..§P...~P~ ~~~....§..§....# ~~.............#.. .~........