Seeded DCSS version 0.27.1 (webtiles) character file. Game seed: 14036611466628663890 (custom seed) 14 oldmanjim the Caller (level 2, 0/20 HPs) Began as a Merfolk Summoner on Aug 29, 2021. Slain by a quokka (1 damage) ... on level 1 of the Dungeon. The game lasted 00:07:48 (1320 turns). oldmanjim the Caller (Merfolk Summoner) Turns: 1320, Time: 00:07:49 Health: 0/20 AC: 2 Str: 8 XL: 2 Next: 45% Magic: 3/5 EV: 13 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles d - 21 stones Armour b - a +0 robe (worn) Potions c - a potion of lignification {unknown} e - a potion of brilliance {unknown} Skills: + Level 0.6 Fighting - Level 0.3 Short Blades - Level 3.0 Dodging + Level 2.9 Stealth - Level 0.1 Unarmed Combat + Level 2.0 Spellcasting - Level 4.0 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 4% 1 b - Call Imp Summ 12% N/A 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 12% N/A 14% 3 Summon Guardian Golem Hex/Summ 7% N/A 30% 3 Summon Lightning Spire Summ/Air 7% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Found an inky potion. An endoplasm comes into view. e - an inky potion A quokka comes into view. The quokka barely misses you. The endoplasm quivers. You hit the endoplasm but do no damage. The endoplasm hits you but does no damage. The quokka misses you. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm closely misses you. The quokka bites you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. The quokka bites you. You hit the endoplasm. The endoplasm is heavily wounded. The quokka barely misses you. The endoplasm freezes you. You are frozen. Casting: Call Imp (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The quokka bites you. The endoplasm freezes you. You are frozen. The quokka closely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The quokka bites you but does no damage. Your crimson imp barely misses the endoplasm. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The quokka twitches its whiskers. Your crimson imp hits the endoplasm. The endoplasm dies! The quokka bites you. You die... #.# #.# #.# #.## ###### # #.# #..# #..... ##. ####.# ###.# #.#### ##..###....### #...# #.# ##.....#....#.####..## #.# #........5....#....## #.# ...#####............### #.# ####.r@...#..#.# #.# +# ###........## #.# .+ +.........# #.# '### ###....#...## #.# ...#### ####.......##..###.# #.....#####.............#....# ..##..........#......##...#### ########....##..###.#.##### ########## ##### You could see a quokka and a friendly crimson imp (summoned). Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 2 goblins (D:1) A quokka (D:2) A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 9 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) 2 goblins (D:1) 2 jackals (D:1) 2 frilled lizards (D:1) A rat (D:1) 8 creatures vanquished. Vanquished Creatures (others) A fungus (D:1) 1 creature vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | oldmanjim the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 406 | D:1 | Reached XP level 2. HP: 10/19 MP: 5/5 409 | D:1 | Learned a level 2 spell: Call Imp 721 | D:1 | HP: 1/20 [kobold/stone (1)] 1119 | D:2 | Noticed a necrophage 1158 | D:1 | Found a faded altar of an unknown god. 1319 | D:1 | HP: 1/20 [frozen (1)] 1320 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_rooms, shapermc_ecumenical_altar_rom_forum, minmay_stone_trees_medium, minmay_misc_feat_five D:2: layout_loops_ring, basic_altar, serial_shops, shop, shop, shop, shop, shop, minmay_shallow_snake_nest Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.0 Fighting | | 0.6 Short Blades | | 0.3 Stealth | | 2.9 Unarmed Combat | | 0.1 Spellcasting | | 2.0 Summonings | | 4.0 Action || total -------------------------++------- Melee: Dagger || 42 Unarmed || 5 Cast: Summon Small Mamm || 3 Call Imp || 4 Stab: Sleeping || 4 Armor: Robe || 10 Dodge: Dodged || 45