Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 15025120332403542805 4 oldmanjim the Vexing (level 1, -2/16 HPs) Began as a Demigod Enchanter on Feb 19, 2022. Slain by a gnoll (8 damage) ... on level 1 of the Dungeon. The game lasted 00:04:19 (485 turns). oldmanjim the Vexing (Demigod Enchanter) Turns: 485, Time: 00:04:20 Health: -2/16 AC: 5 Str: 9 XL: 1 Next: 46% Magic: 5/5 EV: 10 Int: 17 God: Gold: 9 SH: 0 Dex: 14 Spells: 3/3 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles e - 19 stones (quivered) Armour b - a +0 robe d - a +0 ring mail (worn) Potions c - a potion of invisibility Skills: + Level 1.0 Fighting - Level 0.8 Short Blades - Level 1.7 Dodging - Level 2.6 Stealth - Level 1.7 Spellcasting - Level 2.6 Hexes You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 43% 2 Confusing Touch Hex 10% N/A 50% 3 Tukima's Dance Hex 10% N/A 50% 3 Dazzling Flash Conj/Hex 12% N/A 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aim: a gnoll, wielding a +0 club (61% to hit) You throw a stone. The stone barely misses the gnoll. Throw: 20 stones Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (61% to hit) You throw a stone. The stone closely misses the gnoll. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club. You barely miss the gnoll. The gnoll is lightly wounded. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll completely misses you. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll barely misses you. You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club! Ouch! That really hurt! You die... # #............#.....# ####............#.....# †.......†.......#.....# ................#.....# ................#.....######### ................#####.........# ................# #.........# ######..........#####.........# ##########.@g..'..(....... #######(........# .g..............# .......########## ....... ....... ....... ....... ....... You could see a gnoll. Vanquished Creatures A bat (D:1) A hobgoblin (D:1) A kobold (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | oldmanjim the Demigod Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 348 | D:1 | Reached skill level 1 in Fighting 485 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_basic Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.0 Short Blades | | 0.8 Dodging | | 1.7 Stealth | | 2.6 Spellcasting | | 1.7 Hexes | | 2.6 Action || total -------------------------++------- Melee: Dagger || 46 Throw: Stone || 12 Armor: Robe || 11 Ring mail || 1 Dodge: Dodged || 34