Dungeon Crawl Stone Soup version 0.30-a0-808-g6e0788376e (webtiles) character file. Game seed: 3948525364913973823 5 oldmanjim the Magician (level 1, -1/16 HPs) Began as a Djinni Conjurer on Feb 25, 2023. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:17 (91 turns). oldmanjim the Magician (Djinni Conjurer) Turns: 91, Time: 00:01:18 Health: -1/16 AC: 2 Str: 6 XL: 1 Next: 88% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . b - staff of poison rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of poison (weapon) Scrolls d - a scroll of enchant weapon {unknown} Potions c - a potion of curing {unknown} Skills: + Level 0.5 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.3 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 5% 2 c - Dazzling Flash Conj/Hex 30% N/A 11% 3 d - Fulminant Prism Conj/Hex 7% 3d6 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. The jackal closely misses you. The jackal bites you but does no damage. The jackal attacks as you move away! The jackal closely misses you. The jackal attacks as you move away! The jackal closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is moderately wounded. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you but does no damage. The jackal closely misses you. You see here a +0 dagger. The jackal attacks as you move away! The jackal misses you. The jackal bites you but does no damage. The jackal closely misses you. There is an open door here. The jackal attacks as you move away! The jackal bites you. You die... #.....##.# .. #.# #.....##+#.... #.# #............ #.### ###............ #.#.# #............## #.... #.....)......# #...< ###............# #.... .......h#############.#.# ........@..∩..>..+.##.### ........####≈≈####.#8.8## ............##........... ............##....#.#.... #######+######....#.#.... +..........# #....####### +....+ #....# You could see a jackal. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | oldmanjim the Djinni Conjurer began the quest for the Orb. 0 | D:1 | oldmanjim set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 29 | D:1 | Found Xop Tuz's Jewellery Shop. 91 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_basic, serial_shops, nicolae_shop_hallway_stairs Action || total ---------------------------++------- Cast: Magic Dart || 14 Armour: Robe || 3 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 90 | 90 | 0 | 0 | 57 | 1 | 90.0 | Dungeon | 90 | 90 | 0 | 0 | 57 | 1 | 90.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 90 daAuts