Seeded DCSS version 0.30-a0-972-gf3ab3527aa (webtiles) character file. Game seed: 14888120050964983059 (custom seed) 0 oldplebian the Chiller (level 1, 0/13 HPs) Began as a Merfolk Ice Elementalist on Mar 31, 2023. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:42 (139 turns). oldplebian the Chiller (Merfolk Ice Elementalist) Turns: 139, Time: 00:02:42 Health: 0/13 AC: 3 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . d - +0 pair of gloves Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.3 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Summon Ice Beast Ice/Summ 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The jackal is moderately wounded. The jackal bites you. You hit the jackal but do no damage. The jackal bites you. The jackal barely misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The frilled lizard unfolds its giant frill. You closely miss the jackal. The jackal barely misses you. x2 You hit the jackal. The jackal is lightly wounded. The jackal misses you. You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. x2 You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal closely misses you. x2 You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you but does no damage. x2 You barely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal closely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. The jackal misses you. You miss the jackal. The jackal is moderately wounded. The jackal bites you. You die... .. .. ...>............ ... . #.###........### #.# !## #........# ... ..# #.......## ###.##.. ##......# ....#.# ##....## #.rw########.#.# #h##... ...#.# #@h#.#######.# #.#.#.######.# ...#..........# #.#.############ ...#.. .)# #.# #.# ..# .. #.# You could see a dart slug, 2 jackals and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | oldplebian the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 139 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_loops_ring, serial_shops, nicolae_lakefront_shop, hellmonk_ecumenical_altar_arch_garden, nicolae_concentric_dashed_squares_mild Action || total ---------------------------++------- Melee: Unarmed || 14 Armour: Robe || 4 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 139 | 42 | 97 | 0 | 0 | 1 | 139.0 | Dungeon | 139 | 42 | 97 | 0 | 0 | 1 | 139.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 139 daAuts