Seeded DCSS version 0.31-a0-8-gd14b0f4ee2 (webtiles) character file. Game seed: 20230504 (custom seed) 208 oldplebian the Conjurer (level 5, -3/38 HPs) Began as a Demigod Conjurer on May 6, 2023. Slain by a gnoll ... wielding a +0 halberd ... led by a gnoll bouda (8 damage) ... on level 4 of the Dungeon. The game lasted 00:34:54 (6327 turns). oldplebian the Conjurer (Demigod Conjurer) Turns: 6327, Time: 00:34:55 Health: -3/38 AC: 7 Str: 8 XL: 5 Next: 29% Magic: 5/11 EV: 10 Int: 24 God: Gold: 95 SH: 5 Dex: 15 Spells: 5/8 levels left rFire . . . w - +3 sling of the Special Yaks {elec, rElec rN+ Dex+3 Stlth-} rCold . . . k - orb {mayhem} rNeg + . . c - +0 ring mail rPois . D - +0 helmet rElec + (no cloak) rCorr . m - +0 pair of gloves SInv . (no boots) Will ..... C - amulet of reflection Stlth (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn %: mayhem, reflection @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons e - a +1 whip of venom f - a +0 war axe u - a +0 falchion w - the +3 sling of the Special Yaks (weapon) {elec, rElec rN+ Dex+3 Stlth-} (You found it on level 3 of the Dungeon) Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rN: It protects you from negative energy. Stlth: It makes you less stealthy. H - a +2 short sword of draining Missiles d - 35 stones g - 6 poisoned darts (quivered) Armour a - a +0 robe c - a +0 ring mail (worn) k - an orb of mayhem (worn) m - a +0 pair of gloves (worn) p - the +1 leather armour of the Original Sin {rElec Will- Str+6 Dex-2} (You found it on level 2 of the Dungeon) Str: It affects your strength (+6). Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. Will: It decreases your willpower. y - a +0 scale mail D - a +0 helmet (worn) G - an orb of guile Jewellery C - an amulet of reflection (around neck) Wands E - a wand of paralysis (8) Scrolls j - 2 scrolls of teleportation {unknown} l - a scroll of fear {unknown} n - 3 scrolls of magic mapping {unknown} r - 2 scrolls of noise {unknown} t - 2 scrolls of immolation {unknown} x - 2 scrolls of identify {unknown} z - a scroll of vulnerability {unknown} Potions b - a potion of magic h - a potion of flight {unknown} i - 2 potions of degeneration {unknown} o - a potion of might {unknown} q - 2 potions of attraction {unknown} s - a potion of brilliance {unknown} v - a potion of invisibility {unknown} A - 2 potions of curing {unknown} B - a potion of heal wounds {unknown} F - a potion of mutation {unknown} Skills: + Level 0.1 Fighting + Level 0.3 Axes + Level 0.2(0.3) Maces & Flails + Level 0.8 Ranged Weapons + Level 2.1 Armour + Level 2.1 Dodging + Level 2.3 Stealth + Level 2.3 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 4% 1 b - Searing Ray Conj 52% 2d6 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 8% 1d4 34% 1 Dazzling Flash Conj/Hex 28% N/A 36% 3 Vampiric Draining Necr 2% 2d6 71% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 71% 3 Fulminant Prism Conj/Hex 7% 3d7 77% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 77% 4 Agony Necr 2% N/A 100% 5 Lee's Rapid Deconstruct Erth 1% 3d4* 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Shops: D:3 : Annotations: D:3 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (100% to hit) The magic dart hits the gnoll bouda but does no damage. Your attacks no longer feel as feeble. The gnoll misses you. The gnoll bouda splashes around in the water. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (100% to hit) The magic dart hits the gnoll bouda. The gnoll bouda is lightly wounded. The gnoll hits you from afar with a +0 halberd. The gnoll bouda hits you with a +0 club. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (lightly wounded, 100% to hit) The magic dart hits the gnoll bouda. The gnoll bouda is moderately wounded. The gnoll barely misses you. The gnoll bouda hits you with a +0 club! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (moderately wounded, 100% to hit) The magic dart hits the gnoll bouda. The gnoll bouda is moderately wounded. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * You block the gnoll bouda's attack. You shoot a sling bullet. The sling bullet hits the gnoll bouda. The gnoll bouda is heavily wounded. You block the gnoll's attack. The gnoll bouda hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! You die... ##########.. #@#........ #.#g)g~~.# #..~~).♣~.~~# #..?....~.≈#~~# ###...~~..~..≈# #....~b..~~~# #.~~..~~~♣~... #.~~≈~..~~~~#. #...~..~~.~≈# You could see a gnoll bouda and a gnoll (swift). Vanquished Creatures Jessica (D:2) Ijyb (D:3) An orc wizard (D:2) Robin (D:3) 2 gnolls 2 adders (D:3) 2 dart slugs 4 orcs (D:3) 6 ball pythons 6 endoplasms 3 giant cockroaches 11 goblins 3 hobgoblins 4 jackals (D:2) A quokka (D:2) A bat (D:3) A frilled lizard (D:1) 6 kobolds 4 rats 60 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:4) 3 goblins (D:3) 4 creatures vanquished. Vanquished Creatures (others) A kobold (D:3) 1 creature vanquished. Grand Total: 65 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | oldplebian the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 698 | D:1 | Reached skill level 4 in Conjurations 1220 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 1254 | D:1 | Learned a level 2 spell: Searing Ray 2334 | D:2 | Noticed Jessica 2347 | D:2 | Killed Jessica 2348 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/8 2393 | D:2 | Identified the +1 leather armour of the Original Sin {rElec | Will- Str+6 Dex-2} 3125 | D:2 | Reached XP level 4. HP: 4/33 MP: 4/9 4357 | D:3 | Identified the +3 sling of the Special Yaks {elec, rElec | rN+ Dex+3 Stlth-} 4375 | D:3 | Found a runed translucent door. 4376 | D:3 | Noticed Crazy Yiuf 4392 | D:3 | Found Dojafiss's Vocational Training. 4781 | D:3 | Reached skill level 1 in Armour 4958 | D:3 | Noticed Robin 4980 | D:3 | Killed Robin 5274 | D:3 | Noticed Ijyb 5289 | D:3 | Killed Ijyb 5290 | D:3 | Reached XP level 5. HP: 23/38 MP: 3/11 6327 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_prayer_group, kennysheep_jessica_study D:3: layout_basic, chequers_temple_overflow_statue_of_worship, mainiacjoe_overflow_small_starburst, nicolae_shop_vocational, uniq_crazy_yiuf_cottage, uniq_robin, uniq_ijyb D:4: layout_basic, minmay_temple_entry_butterflies, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_large_a, chequers_serial_rivers_room_b, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_a, chequers_serial_rivers_small_b, uniq_menkaure, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 4 | 4.8 Stealth | 2 | 2.3 Dodging | 2 | 2.1 Spellcasting | 2 | 2.3 Armour | 1 2 | 2.1 Fighting | | 0.1 Axes | | 0.3 Maces & Flails | | 0.2 Ranged Weapons | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 3 | || 3 Whip | 2 | || 2 War axe | 18 | 1 || 19 Fire: Sling | | 19 || 19 Cast: Magic Dart | 55 | 56 || 111 Armour: Robe | 2 | || 2 Leather armour | 21 | 6 || 27 Ring mail | | 18 || 18 Dodge: Dodged | 14 | 26 || 40 Block: Orb | | 12 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6348 | 4343 | 2005 | 3622 | 0 | 4 | 1587.0 | Dungeon | 6348 | 4343 | 2005 | 3622 | 0 | 4 | 1587.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 2397 daAuts D:1: 2289 daAuts D:2: 1627 daAuts D:4: 34 daAuts