Seeded DCSS version 0.31-a0-75-g6fe912e8c5 (webtiles) character file. Game seed: 20230516 (custom seed) 809 oldplebian the Conjurer (level 7, 0/50 HPs) Began as a Demigod Conjurer on May 24, 2023. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:55:31 (12875 turns). oldplebian the Conjurer (Demigod Conjurer) Turns: 12875, Time: 00:55:32 Health: 0/50 AC: 12 Str: 8 XL: 7 Next: 34% Magic: 6/16 EV: 11 Int: 31 God: Gold: 340 SH: 10 Dex: 20 Spells: 7/13 levels left rFire . . . r - +0 whip "Irom" {flame, *Noise rC+ Int+3 Dex+2} rCold + . . E - +2 kite shield {AC+3} rNeg . . . B - +2 robe {Archmagi} rPois . (no helmet) rElec . (no cloak) rCorr . v - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++ q - +6 ring of dexterity HPRegen 0.28/turn p - +4 ring of protection MPRegen 0.15/turn %: archmagi @: lethally poisoned (0 -> -10) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 340 gold pieces. Inventory: Hand Weapons f - a +0 halberd of flaming r - the +0 whip "Irom" (weapon) {flame, *Noise rC+ Int+3 Dex+2} (You found it on level 2 of the Dungeon) Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). rC: It protects you from cold. *Noise: It may make noises in combat. C - a +1 rapier of venom Missiles j - 37 stones D - a throwing net (quivered) F - 2 boomerangs Armour s - a +0 scale mail v - a +0 pair of gloves (worn) x - a +0 leather armour A - a +0 ring mail B - a +2 robe of the Archmagi (worn) E - a +2 kite shield of protection (worn) Magical Staves y - a staff of fire Jewellery p - a +4 ring of protection (right hand) q - a +6 ring of dexterity (left hand) Scrolls a - a scroll of magic mapping {unknown} c - 3 scrolls of immolation {unknown} e - 4 scrolls of teleportation {unknown} g - a scroll of fear {unknown} i - 2 scrolls of fog {unknown} k - 3 scrolls of identify {unknown} l - a scroll of vulnerability {unknown} m - 2 scrolls of enchant armour {unknown} t - 2 scrolls of torment {unknown} w - a scroll of silence {unknown} z - 2 scrolls of noise {unknown} Potions b - 3 potions of magic d - a potion of invisibility {unknown} h - 3 potions of curing {unknown} n - a potion of attraction {unknown} o - 2 potions of enlightenment {unknown} u - 4 potions of brilliance {unknown} Skills: + Level 4.2 Dodging + Level 4.5 Stealth + Level 3.9 Spellcasting + Level 5.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 4% 1 b - Searing Ray Conj 100% 2d8 8% 2 c - Hailstorm Conj/Ice 29% 3d8 47% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 58% N/A 47% 3 Fulminant Prism Conj/Hex 14% 3d9 87% 4 Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 87% 4 Anguish Hex/Necr 2% N/A 99% 4 Cause Fear Hex 4% N/A 99% 4 Ice Form Ice/Tmut 4% N/A 99% 4 Simulacrum Ice/Necr 2% N/A 100% 6 Enfeeble Hex 4% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Shops: D:1 [ Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 100% to hit) You feel a surge of power! The magic dart hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 100% to hit) You feel a surge of power! The magic dart hits the water moccasin. The water moccasin is heavily wounded. You block the water moccasin's attack. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 100% to hit) You feel a surge of power! The magic dart hits the water moccasin but does no damage. The water moccasin is heavily wounded. The water moccasin closely misses you. The water moccasin misses you. You miss the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You block the water moccasin's attack. You closely miss the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. x2 You hit the water moccasin. You burn the water moccasin. The water moccasin is severely wounded. You die... ########### #.........# #.#######.# #@#### #.# #.SO5# #.# .#######.# #.# .......#.# #.######## ...#...5# ##......... .# ..........).###........## .. ..............'........# .###......#..#..##...)....# .......# #..#..##........## You could see a water moccasin, an ogre and a white imp. Vanquished Creatures A black bear (D:5) A centaur (D:5) A phantom (D:6) A scorpion (D:5) A hound (D:4) 2 jellies (D:5) An orc priest (D:5) A gnoll bouda (D:5) 2 iguanas 3 orc wizards 5 gnolls (D:5) 11 adders A white imp (D:6) A worm (D:2) 3 dart slugs (D:1) 8 orcs 5 ball pythons 3 endoplasms 2 giant cockroaches (D:3) 5 goblins 8 hobgoblins 7 quokkas A frilled lizard (D:3) 4 kobolds 3 rats 81 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | oldplebian the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 367 | D:1 | Found Xudoingo's Antique Armour Shoppe. 563 | D:1 | Reached XP level 2. HP: 7/20 MP: 0/7 2050 | D:2 | HP: 1/20 [worm (9)] 2056 | D:2 | Reached XP level 3. HP: 3/26 MP: 2/8 2546 | D:2 | Reached skill level 4 in Conjurations 2740 | D:2 | Learned a level 2 spell: Searing Ray 3183 | D:2 | Identified the +0 whip "Irom" {flame, *Noise rC+ Int+3 | Dex+2} 5422 | D:4 | Reached XP level 4. HP: 31/33 MP: 5/10 5609 | D:4 | Learned a level 3 spell: Hailstorm 6027 | D:5 | Entered Level 5 of the Dungeon 7527 | D:4 | Reached XP level 5. HP: 38/38 MP: 8/12 9200 | D:5 | Reached XP level 6. HP: 19/45 MP: 5/13 10767 | D:5 | Reached skill level 5 in Conjurations 11248 | D:5 | Reached XP level 7. HP: 37/50 MP: 9/15 12875 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic, hellmonk_ecumenical_altar_arch_garden, serial_shops, shop_statue D:2: layout_loops_cross D:3: layout_loops_ring, lemuel_round_altar, lemuel_round_altar, nemelex_diamond_rough_becter, minmay_fractal_squares_gapless_5 D:4: layout_gridville, mainiacjoe_overflow_cross_hatched, mainiacjoe_overflow_surrounded_room, kennysheep_generic_room_6 D:5: layout_basic, marbit_many_paths, lemuel_doored_altar D:6: layout_basic, amcnicky_altar_gilded, serial_shops, nicolae_shop_drivethru, item_on_display_b Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 2 3 4 | 4.2 Stealth | 2 3 4 | 4.5 Spellcasting | 2 3 | 3.9 Conjurations | 4 5 | 5.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Mace | 12 | | || 12 War axe | 14 | | || 14 Whip | 14 | 13 | 33 || 60 Cast: Magic Dart | 82 | 67 | 36 || 185 Searing Ray | 3 | 21 | 6 || 30 Stab: Sleeping | 1 | | || 1 Armour: Leather armour | 23 | | || 23 Robe | 1 | 25 | 23 || 49 Dodge: Dodged | 71 | 52 | 41 || 164 Block: Kite shield | | 14 | 33 || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12908 | 8506 | 4402 | 7260 | 0 | 6 | 2151.3 | Dungeon | 12908 | 8506 | 4402 | 7260 | 0 | 6 | 2151.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 3349 daAuts D:5: 3220 daAuts D:2: 2145 daAuts D:1: 1816 daAuts D:3: 1522 daAuts D:6: 855 daAuts