Seeded DCSS version 0.31-a0-75-g6fe912e8c5 (webtiles) character file. Game seed: 20230516 (custom seed) 283 oldplebian the Conjurer (level 5, 0/38 HPs) Began as a Demigod Conjurer on May 24, 2023. Succumbed to an orc wizard's poison ... on level 5 of the Dungeon. The game lasted 00:38:37 (9734 turns). oldplebian the Conjurer (Demigod Conjurer) Turns: 9734, Time: 00:38:37 Health: 0/38 AC: 9 Str: 8 XL: 5 Next: 78% Magic: 10/12 EV: 13 Int: 27 God: Gold: 317 SH: 0 Dex: 20 Spells: 4/10 levels left rFire . . . t - +0 whip "Irom" {flame, *Noise rC+ Int+3 Dex+2} rCold + . . (no shield) rNeg . . . z - +2 robe {Archmagi} rPois . (no helmet) rElec . (no cloak) rCorr . v - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++ q - +4 ring of protection HPRegen 0.26/turn s - +6 ring of dexterity MPRegen 0.13/turn %: archmagi @: lethally poisoned (0 -> -5) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 317 gold pieces. Inventory: Hand Weapons m - a +1 dagger of venom p - a +0 war axe t - the +0 whip "Irom" (weapon) {flame, *Noise rC+ Int+3 Dex+2} (You found it on level 2 of the Dungeon) Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). rC: It protects you from cold. *Noise: It may make noises in combat. y - a +1 vampiric short sword Missiles k - 28 stones n - 2 boomerangs (quivered) Armour f - a +0 leather armour v - a +0 pair of gloves (worn) z - a +2 robe of the Archmagi (worn) Magical Staves a - a staff of fire Jewellery q - a +4 ring of protection (left hand) s - a +6 ring of dexterity (right hand) Scrolls c - 2 scrolls of immolation {unknown} e - 4 scrolls of teleportation {unknown} g - a scroll of silence {unknown} h - a scroll of fear {unknown} j - 2 scrolls of fog {unknown} o - 3 scrolls of identify {unknown} r - 2 scrolls of enchant armour {unknown} u - a scroll of enchant weapon {unknown} w - 2 scrolls of torment {unknown} x - 2 scrolls of noise {unknown} Potions b - 2 potions of magic d - 2 potions of brilliance {unknown} i - 3 potions of curing {unknown} l - 2 potions of enlightenment {unknown} Skills: + Level 3.2 Dodging + Level 3.4 Stealth + Level 3.0 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Hailstorm Conj/Ice 21% 3d6 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 42% N/A 12% 3 Fulminant Prism Conj/Hex 10% 3d8 36% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 36% 4 Cause Fear Hex 3% N/A 65% 4 Anguish Hex/Necr 1% N/A 71% 4 Ice Form Ice/Tmut 3% N/A 71% 4 Simulacrum Ice/Necr 1% N/A 100% 6 Enfeeble Hex 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Shops: D:1 [ Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The orc wizard casts a spell at you. The magic dart hits something. Reactivating autopickup. You feel a bit more experienced. You bump into the rock wall. You bump into the rock wall. The adder hisses angrily. An adder comes into view. The orc wizard casts a spell at you. The puff of flame hits you. * * * LOW HITPOINT WARNING * * * There are monsters nearby! There are monsters nearby! There are monsters nearby! You bump into the rock wall. You bump into the rock wall. You bump into the rock wall. The orc wizard closely misses you. You're too confused to cast spells. You're too confused to move! The orc wizard barely misses you. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You feel less confused. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe (77% to hit) You feel a surge of power! The searing ray hits the orc wizard. The orc wizard is heavily wounded. The searing ray hits the adder! The adder is severely wounded. The searing ray misses the adder. (Press . to maintain the ray.) The orc wizard hits you with a +1 dagger of venom. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You hit the orc wizard. You burn the orc wizard. The orc wizard is severely wounded. You die... ..#########.# .#. #....<#.# .. #.#.#.#.# .. #...#.#.# #.### #####.#.# #... # ..#.### ..##.# ###.... ####....# .###..#.# #######SSo@# .. ......... .#####....o).#######.. ####.###' ........####.# #... #. #. ####....# ##.#####.###### #.###. #....# #.............# #.+.._ ......# #...........#.# ..###. ....?...# #...........#.# #. ........# #...........#.# #.###' .S....... #...........#.###..... You could see an orc priest, an orc wizard and 2 adders. Vanquished Creatures A centaur (D:5) A hound (D:4) An iguana (D:4) 6 adders A worm (D:2) 3 dart slugs (D:1) 4 orcs 5 ball pythons 3 endoplasms 2 giant cockroaches (D:3) 5 goblins 8 hobgoblins 7 quokkas A frilled lizard (D:3) 4 kobolds 3 rats 55 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:5) 1 creature vanquished. Grand Total: 56 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | oldplebian the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 410 | D:1 | Found Xudoingo's Antique Armour Shoppe. 579 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 2251 | D:2 | Reached XP level 3. HP: 11/26 MP: 1/8 2918 | D:2 | Learned a level 2 spell: Searing Ray 3022 | D:2 | Reached skill level 4 in Conjurations 3576 | D:2 | Identified the +0 whip "Irom" {flame, *Noise rC+ Int+3 | Dex+2} 5391 | D:3 | Reached XP level 4. HP: 32/33 MP: 5/10 7637 | D:4 | Learned a level 3 spell: Hailstorm 9151 | D:5 | Entered Level 5 of the Dungeon 9358 | D:5 | Noticed a centaur 9363 | D:5 | Killed a centaur 9364 | D:5 | Reached XP level 5. HP: 32/38 MP: 4/12 9733 | D:5 | HP: 1/38 [orc wizard/+1 dagger of venom (1)] 9734 | D:5 | Succumbed to an orc wizard's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic, hellmonk_ecumenical_altar_arch_garden, serial_shops, shop_statue D:2: layout_loops_cross D:3: layout_loops_ring, lemuel_round_altar, lemuel_round_altar, nemelex_diamond_rough_becter, minmay_fractal_squares_gapless_5 D:4: layout_gridville, mainiacjoe_overflow_cross_hatched, mainiacjoe_overflow_surrounded_room, kennysheep_generic_room_6 D:5: layout_basic, marbit_many_paths, lemuel_doored_altar Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 3 | 3.2 Stealth | 2 3 | 3.4 Spellcasting | 2 3 | 3.0 Conjurations | 4 | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 9 | || 9 Whip | 7 | 25 || 32 Cast: Magic Dart | 73 | 28 || 101 Searing Ray | 6 | 12 || 18 Armour: Robe | 2 | 22 || 24 Leather armour | 18 | 7 || 25 Dodge: Dodged | 39 | 19 || 58 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9740 | 5685 | 4055 | 4866 | 0 | 5 | 1948.0 | Dungeon | 9740 | 5685 | 4055 | 4866 | 0 | 5 | 1948.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 2706 daAuts D:3: 2450 daAuts D:4: 2271 daAuts D:1: 1873 daAuts D:5: 439 daAuts